ITSMYNE CHALLENGES AND SOLUTIONS
INTRODUCTION
ITSMYNE is an excellent innovation created for the most engaging industries in our globe; the movie and sport sector. Through ITSMYNE , sports and movies lovers are given the opportunity to earn money by collecting Digital Collectibles also called Non-Fungible Tokens. Every cryptocurrency projects is faced with it's own peculiarity so also is ITSMYNE no different.
THE PROBLEM OF ITSMYNE
Marketing digital tokens is quite challenging due to the hardships faced on supply and demand that is, creator and user sides.
Problems of the Supply Part
Sports or movies creators are required to uncover the world of Non-Fungible Tokens trading system to be conversant with it's usage, promotions, listings, and so on. Uncovering the marketplace takes at least 30 minutes to about 4 hours and most of the production houses, icons rely on their marketers/influencers to scout and find the ideal market.
Both creators and proxy are saddled with an uncomfortable period in the market and lack enough knowledge on the ideal content for distributing collectibles, costs, amount of revenue and royalties.
Bargaining non-fungible tokens (digital collectibles) is really discomforting for various crypto creators that are not accustomed to using cryptocurrencies and make use of Fiats solely.
Problems of the Demand Part
Users need cryptocurrency fund to make transactions in the Non-Fungible Token market as Fiat money is not usable on these networks.
High surge in piracy experienced in the sports sector is about 50-65% due to fake collectibles hence, the fear of fake tokens on the platform. This fear limits the usage of non-fungible tokens in the retailers community.
ITSMYNE users desire a network of people like them interested in sports and vast in knowledge concerning it to discuss various genres and professionals who can represent them in making the right choices for tokens they should purchase.
The market models are mostly transactional thus creates barriers for it's usability, engagement and difficult understanding. Generally, the experience user face is a lesser amount of stickiness. Less amount of stickiness means there will be an increase in churn by user, lower period of customer life to time value (CLTV). This challenge is very critical as it pertains to the building and scalability of a market image and managing it's expansion maximally.
The problems of demand and supply discussed above is responsible for the exemption of about 100,000 users from the universe of movies and sports non-fungible tokens (digital collectibles) therefore, letting an opportunity whose value is projected to be more than $1 billion go to waste.
THE SOLUTION ITSMYNE OFFERS
ITSMYNE is a basic and simple community network platform that conncets fans to receive and legally trade Non-Fungible Tokens (digital collectibles) from sports and movies. ITSMYNE will therefore officially become a phone-first product accessible as applications on Android and iOS play stores. A web application version will also be made available.
CONCLUSION
The Reddit for purchasing and trading Non-Fungible Tokens (digital collectibles) is therefore ITSMYNE . Now that every challenge has been managed with proferree solutions, invest in ITSMYNE and secure your investment in NFTs.
Project Info
Website: https://itsmyne.club
Telegram: https://t.me/itsmyne
Twitter: https://twitter.com/itsmyneclub
Instagram: https://www.instagram.com/itsmyneclub/
Discord: https://discord.com/invite/hBXArekx
Medium: https://itsmyne.medium.com/
Writers Info
Bitcointalk Username: chackunun
Bitcointalk Profile Link: https://bitcointalk.org/index.php?action=profile;u=2965572
BSC Wallet Address: 0xf2781b8F6a19abfeB3F158c49463213F5cd57b20