Why can't Iranian games compete?
Why can't Iranian games compete?
Lack of proper investment, lack of proper distribution of computer games and the inability to compete with foreign games in the market are all issues that have faced the Iranian computer game industry with numerous challenges over the past years.
Lack of proper investment, lack of proper distribution of computer games and the inability to compete with foreign games in the market are all issues that have faced the Iranian computer game industry with numerous challenges over the past years.
In an interview with ISNA, the CEO of an Iranian gaming company said about the situation of making computer games in Iran: "Our gaming industry had a big problem in the field of distribution in the past, because there were empty computer game distribution channels in the country and a way to commercialize it." There was no section. As a result, most commercially designed and presented games failed.
Mohsen Akbari Moayed added: "This happened in a situation where foreign games were offered in the market without respecting copyright and at a low price, and deprived the domestic game makers of the ability to compete." But with the advent of smartphones and their pervasiveness, as well as the possibility of offering the game through mobile distribution networks such as Google Play and even internal distribution networks such as Bazaar Cafe and Miket, etc., it seems that the production cycle and value chain of the gaming industry is complete. In other words, gamers can now make money.
He noted: "Currently, several successful Iranian games have been presented and many people who did not hope to generate income in this field have become interested in entering this field by discovering these conditions." Of course, in the whole world, the gaming industry is such that independent companies have a lot to say, but in Iran, unfortunately, there is not enough investment and support in this area, while in the world, large investments are made in this regard.
From the cost of $ 50 million in the world to the cost of $ 50 million in Iran to build the game
Akbari Moayed continued: "In other words, there are different publishers for computer games in the world and the distribution cycle is complete, but there are various gaps in this field in Iran, which causes them to operate despite having specialized forces in this field." It is very difficult to be effective.
He said: "Now we have very good talents in the field of game production and our young people can produce quality games, but due to various problems such as lack of experience and investment, this cycle has not been completed. However, by paying more attention to this field, we can create the conditions for our talents in this field to have a lot of professionalism to present in the world.
The game maker also stated: The cost of producing an AAA game with world standards has now reached more than $ 200 million, while in the news that was recently announced that Iranian companies can from 30 to 300 depending on the work experience. Receive a million toman loan from the National Computer Games Foundation.
According to statistics released last year, 500 games were released daily for iOS alone, and if we consider other markets around the world, this number will be even higher.
He continued: "Now, among this number of games that are offered by different and well-known companies, there is definitely a difficult way to see Iranian games."
Akbari Moayed, meanwhile, noted: "Now it seems that the gaming market is an easy-to-reach market where you can make money, which is why many people are trying to enter this field."
We are not going to make a successful game with yellow content
In another part of his speech, he discussed the content of Iranian and foreign games and said: "Unfortunately, even the games that are produced in Iran do not have good conditions in terms of content in many cases, and it can even be said that successful Iranian games are very much in line with our culture." They are not compatible.
He also said: "For a game to be successful, we either have to make games with world standards or try to do our job using yellow content, but now, unfortunately, the content debate has gripped our games and this issue can be solved by downloading and reviewing some Iranian games." He understood well.
Akbari Moayed continued: The reality is that if we do not come to our senses, we will not be able to compete with the games of the world. If we in Iran pay attention to the issue of publishing and do not have good content to produce, we will definitely not benefit from this market. Another point is that we have the ability to produce good quality games in the first place and then deal with their content. However, using yellow content, we can not have a say in the international market. Of course, we should not ignore the praiseworthy activities of companies that have succeeded in entering the international market with all these difficulties.
He also noted: "For example, eight years of sacred defense can be a good topic for making different games, but it should be noted how we can produce games that are technically and qualitatively able to compete with the world's leading games in this field." .
The game maker also stated: If we want to examine the games that have had the most downloads in Iran, it is easy to determine to what extent Iranian games have a share in the market. Currently, only one game like "Clash of Clans" is as popular as all Iranian games.
In the end, Akbari Moayed pointed out that in the past years, even some Iranian games have won international awards, and explained: "Receiving world awards is definitely a good thing, but it should be noted that a successful game should be commercially successful and attract users." Have your own. We in Iran have such an ability and expertise, and if the existing gaps are filled, it is not at all unlikely that we will have famous games even in the international market in the next one to two years.
End of message