RE: Interactive Battle Tournament - the building of a Steemit game
Thanks for the detailed and considered response.
You have mentioned at least once previously that not all games are created equally. The unique thing about IBT is it was created to work within the confides of the Steemit environment itself.
I do think aussie has a point though, there are limitations within the Steemit environment - it is predominantly a blogging platform after all. I think this in itself will always limit the number of players for anyone wanting to create games on it. I must say though games on Steemit run from bots, seems a far better use of bots then paid upvote bots, yet these will always attract the numbers and draw a profit for the owners, benefiting them few and gradually destroying the value for the many - as pay for votes is a pay to win system after all...and anything that you pay to gain, always has a cost.
IF a key objective was to get as many players as possible and/or turn a profit then clearly a game must be 'off platform' to be successful. This was never an objective of IBT. It was always just a fun thing to play on the platform.
Still, if the demand is for more games off platform that run on 'steem' then it makes sence to put more energy this way - I could be convinced :)
Lets see if any other IBT players come forward with views.
Cheers