Drawing like a pro - 82, Cubes to understand perspective

in WORLD OF XPILAR2 years ago (edited)

08.jpg

Hi friends!

We are going to make a cube in a one-point perspective (in the Lesson: Basic Shapes, 2 we draw a cube in a two-point perspective) by placing a horizon line and then a square in a random place, around the middle of the drawing page.

Drawing the vanishing lines towards the horizon line we define the vanishing point VP.
As you can see, the square drawn is AB on the horizontal side and AB' on the vertical side, (AB equals AB').
Using the method of diagonals we can determine the depth of this square: by establishing the edge AB as the base of the cube and the edge AB' as the reference to determine the depth. We draw an imaginary vanishing line from A to B, setting B as the auxiliary vanishing point, and then we draw the diagonal B'B which is in fact the second vanishing line to the auxiliary VP. The intersection of this diagonal (B'B) and the vanishing line from A (this is the furthest vanishing line in relation to the VP) gives us the depth to draw the cube.

This is the cube we have drawn in a one-point perspective.

Following the same method we can draw several cubes in different places.

I have marked the corner with a red dot and with the red arrow starting from the opposite vertical end, the two lines that intersect to determine the depth of the cube.

You will notice that the same square gives different depths depending on its position. This is due to the distortion caused by the distance between the VP and the object.
The further the object is from the VP that we have placed approximately in the centre of the drawing sheet, the greater its distortion.
You will see that the cubes that are more in the centre are the ones that best respond to the perception we have of a cube.

Finally, the object located in the most central part, almost in front of our point of view, is the one that most agrees with the real representation of a cube and is the one that we can use as a starting point to represent other objects in our scene.

Well, we can conclude from this study that the further away the objects are from the VP, the greater the distortion that occurs when representing it using perspective methods.
If you want a more accurate explanation we would have to enter the field of Optical Physics but that is not what interests us here.
The important thing is to understand well how objects are distorted as they move away from the viewer's visual field, understand it and always keep it in mind when drawing is crucial and the best way to study this is through the use of the cube or cuboid blocks, which is the fundamental figure that allows us to represent any other object.

*

-----------------------------------------------

I wish you a very nice day and good exercise!

And if you like to colour your drawings, I recommend the interesting and useful Color and Light classes of @fumansiu whose concepts you can apply both with traditional and digital techniques.
https://steemit.com/hive-185836/@fumansiu/color-and-light-orange-round-3
is his newest lesson.
Very interesting indeed!

Or maybe you want to make a beautiful watercolour with your drawing!
Well, our friend @arcoiris is back with his magnificent watercolour lessons.
Check out this last post that contains very interesting and useful advice about watercolours in different qualities and formats from different brands.

-----------------------------------------------

Many thanks to @bambuka and @stef1 once again for their encouragement and support.
Also, thanks to @xpilar for making these initiatives possible with their great support.

-----------------------------------------------

Here are the links to the previous related posts.
1 - 2 - 3 - 4 -
5 - 6 - 7 - 8 - 9 - 10 -
11 - 12 - 13 14 - 15 -
16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 -
26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 - 36 - 37 - 38 - 39 -
40 - 41 - 42 - 43 - 44 - 45 - 46 - 47 - 48 - 49 - 50 - 51-feedback - 52-Masterclass - 53-Homework Contest #6 - 54-Lesson - 55-Lesson - 56-Lesson - 57-Lesson - 58-feedback - 59-feddback - 60 Masterclass - 61-HW Contest #7 - 62-Lesson - 63-Lesson - 64-Lesson - 65-Lesson - Lesson-66 - 67-feedback - 68-feedback - 69-feedback - 70-Masterclass - 71-Homework Contest #8 - 72-Lesson - 73-Lesson - 74-Lesson - 75-Lesson - 76-Masterclass - 77-Homework - 78-Lesson - 79- Lesson - 80-lesson - 81-feedback

-----------------------------------------------

Posted through the AVLE Dapp



Posted through the AVLE Dapp (https://avle.io)

Sort:  

There are many, many many cubes... If they all would be in colours how they would look lie?

Now it reminds me a skyscraper. I like the geometric figures :)

 2 years ago 

Thanks so much for supporting and commenting!

Humm...
I'm not able to see the objects as cubes - but as cuboid blocks.
Especially the one which touches the horizontal line.
Is it in my own eyes?

 2 years ago 

No, that's why I explain that the closest thing to how we see a cube in the real is drawn in the middle of the page (red circle) because the distortion in perspective emulates the limitations of our vision. Everything that escapes our sight is represented distorted in perspective.

 2 years ago (edited)

Interesting problems to solve, Jorge:)

 2 years ago 

Yes, friend! Thanks for the comment.

 2 years ago 

You are welcome)

Your post is manually rewarded by the
World of Xpilar Community Curation Trail

STEEM AUTO OPERATED AND MAINTAINED BY XPILAR TEAM
https://steemit.com/~witnesses vote xpilar.witness

 2 years ago 

Thank you very much!!

Seriously dying to do all these lessons and I am going to go back and do them all from the beginning I’m going to be way behind everybody else but just life got in the way LOL

 2 years ago 

Don't worry friend. Take it easy, you can always ask me if you need it and of course, if you want to show me your exercises, I will be very happy to see them and help you if necessary.
Pay attention to the first lessons, where are many drawings that are examples and they are not shown to be copied as an exercise due that at these stages there is no technique explained yet.
Greetings

Coin Marketplace

STEEM 0.21
TRX 0.20
JST 0.034
BTC 98043.90
ETH 3346.07
USDT 1.00
SBD 3.02