Zombie Adventure (Bazooka Party) - Game 95 - Day 39 (June 17, 2024)

in Stars16 days ago

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ZombiBanner4.png

Objective:

There is a large crate pinned under the car and there is also a bottle jack under the car and it is connected to a hose that runs to a coin-operated hydraulic pump.
CarCrateUnder.jpg
Gather coins to pay the machine to create enough hydraulic pressure to hoist the car off the crate of bazookas. Clear the map of zombies. The bazookas shoot shells that behave like Molotovs.
The bazooka has a range of up to 3 spaces.
Deposit a coin and press the appropriate button (2 actions) to systematically raise the pressure until the maximum pressure is reached.
Pressure50.png

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem New content updated within 10 seconds.
on Hive New content updated approximately every minute.

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Zombie turn after the players made their moves:

  • The fire near S.Z. 1 die out.
  • The zombie preexisting on the board moves toward the players.
  • Spawn rolls are 6,6,5, so hulk, hulk and runner spawn. A hulk and runner immediately die.

G95June-17.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.


MoreSP.jpg

SteemGCs.png

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 16 days ago 

Player No. 11 (order No. 1)

Bonus roll: 17
Action 1: Move south.
Action 2: Bazooka spawn zone 1.
Action 3: Axe the hulk in my square. Roll 2 and miss. Bad luck prevents me from ending the game. It's now up to P7 to do it. I suppose I could have bazooka'd myself and the hulk, but wasn't smart enough to think that fast.

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