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RE: Wolcen: Lords of Mayhem Review
I wonder what made them decide to go with the cryengine while building the game, seems like a pretty odd fucking choice for a dungeon crawler. Pretty much 90 percent of any game I've played that used cry had lots of crashing and bug issues. Just weird for a type of game that really didn't need to make people pop a boner over graphics.
They wanted the best graphics, they achieved that at the cost of many years of development trying to fix all the leaks of cryengine. Remarkably they ended up with a playable game.