RE: CEO v0.54 [Balance Preview]
I think RG++ is better than Ghost++, but it is obvious to me that most armies that use Ghost+0, Ghost+1, or Phantasm should be using Ghost++ instead if possible. The issue is that rush armies (the favorites for Ghost) do not particularly like a slow unit that moves 1 space over and over.
The irony is I probably contributed a few hundred games to the Ghost++ win metrics, as I was running a double Ghost++ army that uses it for a quick development purpose (Behemoth Minotaur) not a rush purpose.
I'm also not sure if Spider promote isn't going to work. It'll certainly be silly and maybe warrant a -1 range increase so it's not literally instapromote for 2 cost, but I like units with promote than not because it's an extra goal, especially for pieces with ordinarily no reason to go to the other side.
-main_gi
I think if spider actually gains a normal promote it may need more than just range-1 on move, but for now I'm thinking the experimental ideas on skeleton/spider may cause too many problems.