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RE: Design challenge: An AI for CEO
Sorry I couldn't be of more help but I am quite technologically illiterate lol I just know that using engines in standard chess usually requires a substantial amount of time for them to work things out deeply in complicated positions, and I figured that any individual game of CEO would be exponentially more complicated than even some of the most complicated chess games.
Much appreciated for the RP! I'd be happy to help test any future engines and give my 2 cents if you don't mind hearing my layman's opinion again. More than happy, I would be honoured :D