Battle Mage Secrets: Little League - Unleashing Abilities on the BattlefieldsteemCreated with Sketch.

in Youth Bright Future11 months ago

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Dear Splinters,

Peace

I feel super well this week. After the season reset, I spent a lot of time thinking about the best strategies to succeed in the wild format. I faced a courageous player in the arena.

The season quest rewards have been reduced to the minimum daily. My selection entered the Gold League in Modern but is still in Silver League in the wild format.

Warriors are determined to prove themselves on the battlefield offering the opportunity to deploy new types of strategies.

I hope you are doing well as the vacation is ending.
The battle mage secret ruleset "Little League" is a difficult one selected for the competition this week. I invite you to discover my battle for this challenge.

It was interesting to organize a small team for this special battle where the life element was at the center of both team's strategies

Dragon Summoners came into the arena with their troops ready to deploy defensive and offensive measures before the battle started.

1. Battle Ruleset:

Holy Protection: All Monsters have the Divine Shield ability.

Little League: Only Monsters & Summoners that cost 4 Mana or less may be used in battles.

Mana Cap: 36

My battle took place in the Wild League at the Silver level |I. It was the best place to experiment with a low mana combination of cards.

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Quix the Devious ★ 1
Quix The Devious was at a low level but a good choice for this battle in the low mana type of game
Xenith Monk ★ 2
Xenith Monk has the self-healing ability and correct level of health point
Venari Crystalsmith ★ 2
Venari Crystalsmith is a powerful healer and distance range striker
Dhampir Infiltrator ★ 2
Dhampir Infiltrator is the perfect warrior for the offensive gameplay in this scenario. His double strike can make the difference
Stitch Leech ★ 3
Stitch Leech has the potential to hit the opponent's cards at the back of the line
Uraeus ★ 2
Uraeus is a great offensive card to select in a low mana competition
Clockwork Aide ★ 1
Clockwork Aide added some speed to all friendly monsters in order to perform faster the team's strategy.

My Selection in the arena

Quix the Devious ★ 2
Quix the Devious is a great dragon summoner that helped me reduce the opponent's speed of combat
Pelacor Conjurer ★ 5
Pelacor Conjurer was my tank in the selection and stood firm against all-powerful attacks coming from behind enemy line
Time Mage ★ 4
Time Mage also was a major player in the success of my gameplan. The reduction of the speed helped me take advantage of my experienced warriors on the battlefield
Stitch Leech ★ 5
Stitch Leech could strike all opponents from a distance and successfully hit the target
Dhampir Infiltrator ★ 4
Dhampir Infiltrator my best offensive card in the game engaged the enemy's warriors without mercy
Uraeus ★ 3
Uraeus attacked after Infiltrator and caused a lot of damage to the opponent's selection of monsters
Venari Crystalsmith ★ 4
Venari Crystalsmith helped Conjurer from the back to add life point each round to his statistics.

--

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Battle Mage Secrets Combat Link

In this format of battle, the card with the most abilities is always welcome on the battlefield. Quix reduced not only the range attacks but especially the speed of all opponent cards on the board. My plan was to keep Conjurer alive long enough to enable Infiltrator and Uraeus to destroy the enemy defense. I was lucky to have put Time Mage in the lineup.

It was an advantage to select cards that negative effect on the opponent's cards speed. It is important to mention that BBOT007 had not an experienced Quix on the battlefield.


The adversary strategy was perfectly aligned with the ruleset of the battle. I was impressed with this speed plan to control the battle since the first round.

The teams were similar in composition but the difference was in the experience of Summoner in the arena.

My strategy in this battle could be derailed if the Zaku summoner was called to represent the opponent's team. I had no defense mechanic to stop a blast ability in the arena.

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