Lunar Knights

in INVEN Gaming4 years ago

Lunar Knights revolves around two characters: Aaron and Lucian.

Aaron is an apprentice sharpshooter, and uses a variety of Solar Guns to deal damage to his undead foes. Unlike Lucian, Aaron has light powers, and can temporarily become an avatar of the sun when needed by fusing with his Terrennial, Toasty.
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Lucian is a vampire hunter, wielding various dark melee weapons.

He is also imbued with the power of darkness, and can change into a vampire after he builds up a Trance meter by fusing with his Terrennial, Nero, which allows him to absorb life out of his foes.

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The player increases the two characters' levels by killing enemies, and their weapons may be upgraded with various parts, allowing more abilities to be used with that weapon.

The ultimate goal in Lunar Knights is to destroy a number of boss vampire enemies, in which the basic mission is to defeat each of them in their respective dungeons, either by exploiting their elemental weakness or using Trance.
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Once this is accomplished, the boss is launched into space using the Casket Rocket, Laplace; the player then enters a minigame consisting of three parts.

The Casket Rocket is controlled from a third-person perspective with the stylus. By moving the stylus, Laplace moves, and tapping the screen causes it to fire lasers.

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After these three segments have ended, there is a short video segment in which the defeated boss is purified with the intense solar radiation in the stratosphere, made possible by the Interstellar Satellite Sunflower.

As more bosses are defeated, the player is able to gain access to different elements through terrennials.

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There are four different terrennials available besides Nero and Toasty : Ursula , Tove, Alexander, and Ezra. With each acquired terrennial comes a different climate for the player to manipulate. This can be done by going to Sheridan's Mansion and selecting 'Change Climate' to change the default weather.

Certain parts of dungeons, which often hold new items and weapons, are inaccessible unless the player changes the weather. Special high-priced items are dropped by enemies or objects under certain climate conditions.

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The game relies on an in-game weather control system, known as the paraSOL.

It has a thermometer, and measures humidity and wind speed. The weather is generated from the game itself, not from the local outside environment.

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There are five types of weather:

  • Balmy subtropical,
  • Tropical rainforest,
  • Humid continental,
  • Arid desert
  • and frigid arctic.

The Trance meter is built up as the player lands blows on their enemies.

When it is full, the player can use the powers of one of their Terrennials to launch into an extra powerful attack that affects multiple enemies.

The transformations mentioned above are two of these attacks, but some are more magical in orientation, and often revolve around interaction with the touch screen.

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Burst attacks are Trance moves performed by terrennials other than Toasty and Nero.

When a Burst attack is used, the weather will change accordingly. Terrennials are the physical manefestiations of the elements that accompany the characters, with fire, ice, wind, and earth represented.

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In addition, the sun has a terrennial as does darkness.

Furthermore, there is a null-elemental Terrenial only available in the Japanese version - War Rock, whose details are described below in the Crossover section.

When these terrennials are equipped, the player can use TRC powers, and they will add their elemental attacks to weapon strikes, at the cost of some energy.

Each element is directly vulnerable to its polar opposite, and resistant to itself. For example, if the player strikes an ice-aligned monster with fire equipped, extra damage will be dealt, but if ice is equipped, less than normal damage will be dealt.

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