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Vote power, as well as unrewarded effort, is extremely limited. A few posts can easily be flagged. Thousands of poor and bot-generated comments in practice can not, and even if they were this runs up against the problem that doing so push rewards right back into the comment pool, increasing the incentive for more "replacement spam".

There is no way around the fact that arbitrarily choosing a percentage is almost guaranteed to result in a split that is either too high (attracting spam), or too low (starving comment-focused modes of usages). Given the current user base and UI, short term it would likely be the former.

Perhaps. I think we'll see relatively quickly and can move on to our next round of blockchain whack-a-mole^H^H^H^Hiteration

Exactly, that's why we should try one substantial change at a time, so we can actually understand the effects before pulling out the hammer yet again.

With essentially every proposed hard fork so far (at least those implementing rule changes), the feedback from the stakeholders and community has strongly favored fewer changes being pushed out together as one big package. Sometimes that is impossible or impractical, but here we have a case where there are two completely independent major rule changes (flattening the reward curve and splitting the pool) that can easily be rolled out, voted on, and evaluated separately. I see no good reason not do so.

@smooth (nested reply) I would agree except that we don't have unlimited time. We have to compress the timeline as much as we can.

@smooth Fully agree with 1 change at a time wrt important items such as power and funds distribution; absolutely the only way to find out what the results are. @sneak When rolling out multiple changes a time, what are your ways to determine what are the causes/effects?

@edje By talking to our users, same as always. :)

Maybe we can make a new reputation algorithm, make it part of consensus, and make accounts below a certain threshold ineligible for rewards. Thoughts?

Reputation systems re extremely hard. There are very few that ever turn out to be strongly abuse resistant (and there are other hazards as well, some already seen in the existing rep system, such as creating an entrenched system perceived as unfair or unwelcoming where those with high reputations are strongly favored by the rules at the expensive of those who are new or less well connected). Directly attaching rewards ups the ante significantly. I won't say it is impossible, as I rarely do, but why not try easier approaches first.

I'd even say take away their posting rights, or at least limit their bandwidth severely so they can only make one post/vote per day or so. We have seen some discredited accounts continue to spam randomly and incessantly, often with hateful messages. They give up after a while, but it's an unnecessary inconvenience. No new user posting an introduceyourself message wants to be greeted by a message, even if hidden, saying "Steemit is a scam, X whale is evil etc. etc.". (Yes, I have seen new users respond to these.)

As for Reputation, the current system simply doesn't work. Anyone who makes a lot of posts and gets voted by the same people over and over again stands to gain a high Rep. Conversely, any one could single out a new account, get some help from their friends and repeatedly flag it to oblivion; even with relatively low Rep or SP. As smooth points out, I'm not sure if there can be an effective Rep system, but I'm sure we can do better than this.

Off-topic - I'd love to see you comment more! Not just about Steemit stuff, but in general. Your comments about Vaccination yesterday were a tour de force of rationality - much needed on Steemit. :)

@liberosist Thank you for your kind words.

The problem with the system you propose is that it assumes 1 account per user. It is not resistant to a person who registers a thousand accounts.

Also, I am ideologically opposed to anything that limits posting rights. There are better solutions that involve letting people choose what they want to read via UI.

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