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RE: The Rise of Cover-Based Shooting
Heh, I remember Soldier of Fortune! I never used the Lean left\right, I had the habit of just going around and shoot like crazy. The philosophy behind shooters was different back then.
Nice article! I had no idea the concept of cover in games was that old. Anyway, I love how they developed the cover system in games like Mass Effect, even if it kinda force the developers to create most objects in the game of the same height, thus making the setting a little repetitive. I don't really like when they switch to third person from first person, especially in pure FPS, because it gives you an unfair advantage (seeing what your character can't effectively see, witch is the opposite concept of a First Person Shooter).
Never thought of that system that way. You do have a point though, it does give you an advantage, but, at least in Deus Ex, it is hardly jarring, because you also have 'player vision' aka you can see enemeies through walls, but also the fact that many interactions make you switch to third person, like climbing ladders, speaking with NPCs and enemy melee takedowns. Then again, I can see that it does not have that much of a seamless integration in the Rainbow games, giving an unfair tactical advantage in the game.
Yeah, Deus Ex is awesome as it is :D But as far as I'm concerned it might as well have been a third person game, the core qualities of Deus Ex reside in other things in my opinion :D