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RE: Rimworld [Game Review]
It's a pretty smart move on the designer's part to make the graphics simple - makes implementing new features a lot easier when you don't have to sink a bunch of money and time into animation, etc.
And definitely a blessing and a curse - I actually don't play too many hours of games per week anymore. I usually pretty more narrative-driven games that last about 2-8 hours, but this one really beat the curve for me.