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RE: Creating Digital Assets With Steem's Resource Credits

in #gaming6 years ago

Yeah... SM would be great if only they spent 10 minutes and posted the code to Github. I’m hoping to enable provably scarce assets on Steem with Engine. Before then I was actually working on an open-source SM-like game on Steem but realized that developing a framework to create games and dapps on Steem would be much more valuable. @chibera is going to integrate provably scarce digital assets to their game.

About funding models, Engine development will be funded in a fully decentralized way, taking token votes on which accounts inflation of the ENGN token will go to to fund development. What do you think of the model?

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taking token votes on which accounts inflation of the ENGN token will go to to fund development.

Sounds interesting but I'd like to hear more details.

So everyone will be able to vote on 11 users to become 'granters'; this works similar to the Steem witness vote but it is done with ENGN tokens. The top 11 users then split daily inflation of the ENGN token -- which they then presumably use to either a) fund their own development on Engine, using Engine, etc. or b) fund others' development on Engine, using Engine, etc., likely a combination of both.

That way, the network can be easily kickstarted without an ICO -- there will be a tiny giveaway of ENGN tokens at the beginning for who gets the first few ENGN (anyone can receive these, they just have to be precise with their timing; I'll be definitely getting some). Then these owners of the first ENGN vote on granters who then start receiving the newly minted ENGN. Right now I'm not sure how the ENGN inflation curve will work; I'm thinking of doing some sort of tweaked logarithmic or something... Any ideas on how to make a good curve (some sort of formula for at day X how many ENGN Y are distributed to granters...).

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