The Pros and Cons of PSVR
I got PSVR as a gift when it first came out. I was enthralled with the idea of finally being able to fully delve into games the way I had always imagined growing up. The only set back being the only "games" out for PSVR at the time were small rinky dink apps that weren't really fun beyond 10 minutes of messing around. However, with seeing how well platforms like Vive were doing and all the awesome content coming out for them rapidly I assumed it wouldn't be long before good content made it's way to PSVR.
Well folks, here we are almost a year and a half later and decent content is just starting to make it's way over with games like Resident Evil and Skyrim VR. I can confidently say I've used my VR more in the last week than I have in the last year. The recent spike in my usage again (as well as a few of my friends) is a game called Farpoint that recently came out and I believe is one of the first, if not, the first to make use of Sony's gun controller in VR. The story is a bit lackluster, but storylines aren't exactly the focus of devs right now who are still working on the technical and logistical problems that face the market like "VR Sickness". Most games deal with it by limiting the players movement leading to a "on the rails" experience.
Not with Farpoint.
I can tell you from first hand experience that while Farpoint is far from being "open" it is decidedly more open than any other games I've personally played on PSVR yet. However, half the fun of it is that if you don't have your "VR legs" yet, it allows you to play the game more like an old Time Crisis or House of the Dead game with the gun you'd play at the arcade. The enemies will hide briefly and pop out and the smaller creatures will zig zag toward you trying to eat your face which can get really intense in VR. It really is a lot of fun. The game also touts a co-op and PvP mode with a few rotating maps. I have to say, I've been super impressed with it so far, so much so that I'm finally excited for more titles to come to the console based VR space which the way I see it is still an open market. The only real downside to being console based is that if you're like me using a 1st gen PS4 with your VR headset you will notice a lot more tearing and aliasing than you would on something like the PS4 Pro. On a PC if something like this happens, you upgrade your GPU which helps you across the board.
In my situation, I need to buy a whole new PS4 just to play with my VR clearly.
Ahh well, you win some, you lose some.
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