Power Up! (My introduction to the gaming industry Part: 2)
While handheld gaming was my initial introduction to gaming back in 1999. It wasn't until the following year, ironically during the next holiday season, that I was given my next taste of what the industry could offer. Not just in terms of the scale of production, but also the growth of technology that would continue to expand over the years. On the Christmas of 2000, it was business as usual, my family and I were about to open gifts, and my grandmother and a few of her siblings had just arrived to celebrate with us. Nearing the end of the day my uncle had given me a rather large sized gift to unwrap, it was a Nintendo 64. Needless to say, I was ecstatic to receive a new means to indulge my obsession. Several months passed before the game that really spiked my interest in the home console market popped into my life. That being a copy of Super Mario 64 we had made an exchange for at our local Target. Even though I hadn't been able to complete the whole game until several years later, it showed me that the gaming industry was only going to grow, in my young age I had thought the 8-bit graphics of the would be where the technology peaked. I was happy to see after I received the Nintendo 64, and as the years went on that I was wrong. The technology was only going to advance further and further. At the time of writing, video game consoles, and computers suited for gaming are capable of producing 4K resolutions, with gaming computers reaching nearly 60 frames per second at said resolution (depending on the computers specs). With the capabilities of gaming consoles and PC growing every year or so, it begs the question that must be asked, where can we possibly go from here?