Feudal Run Poster: Take 2...
This is the second attempt at creating the game poster for my game Feudal Run. Basically, I just added the title to the first poster. Always a good idea to have a name on the poster :P
I am always open to any feedback on alternate ideas so please feel free to share your thoughts.
Any Unity developer out there who wants to have an interactive experience with the current build of Feudal Run can download a cubemap of the opening scene here:
http://guild.site/Downloads/FRCubemap.unitypackage
Simply create a new scene and add this cubemap as the skybox then enjoy the fully immersive 360 degree view :)
For those who are not aware of Feudal Run, it is the sequel to Shuriken Practice 3... currently looking like it will be released BEFORE Shuriken Practice 3 :P Oh, well, I guess that will make for a "Fun fact" one day ;)
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Awesome, checked out your other stuff as well, really love these kind of gamedev posts, thanks for sharing!
I've actually been doing some "historical" gaming posts lately, covering noteworthy games released in certain years (just made two about 98 and 2000) and was curious what games/times in gaming you get your dev inspiration from?
Since the last update I have made quite a few changes to this project. First of all, as you can see, I finally got the high scores system integrated into the game and it now displays your avatar inside the sphere. Normally this would be your WordPress avatar but I have made it display your Oculus avatar instead.
Another major change that got implemented this week is the change from VR to, well, everything else :D
Not only does this game now support VR via Oculus Rift but it now supports booting up as a desktop game also and letting you play this game like a normal FPS. Well, the game design calls for you to stand in place the whole time so running around the scene is not in the cards but apart from that you can now use your XBO game pad to look around and kill the bad guys :D
Which basically means this game can now be released on the Xbox One also... and I enabled bypassing all Oculus related code to enable it to be sold via Steam, the Windows Store and from my website.
In terms of my website, the game will be made available as a WebPlayer also, playable with a keyboard and mouse in case you prefer that over a Gamepad. :)
Long story short, this game can now be released as a mobile FPS, a desktop game that supports both gamepads and keybord/mouse inputs and will either show you your WordPress or Oculus avatar depending on where you bought the game. It can also be ported to GearVR and Oculus go and can basically be made to work with anything that has a controller... which means CardBoard is the only platform I do NOT intend to support. Working with iCade hacks to support knock off $1 controllers is a headache I don't want to tackle.
For now I have some animation issues to deal with with the enemy AI and then I need to finally get around to adding that bonus system. I already have a few nice looking SFX to make the game look a lot more interesting... he he he... Then it's just the sounds that are missing before I can release an alpha build.
This game is turning out to be far more than I intended it to be when I originally started working on it. Now the only question that remains looming at the back of my mind is this: Will people actually LIKE the game? 😅🤔😴🤞
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