Resident Evil 7 Biohazard

in #gaming7 years ago (edited)

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Resident Evil 7 Biohazard, is survival horror game advanced by capcom for PlayStation 4, Xbox one and Windows systems on January 24th 2017. Resident Evil 7 Biohazard was developed by a team of 120 people led by game director Koshi Nakanish who previously supervised Resident Evil Revolution. The success of this game received praise from critics for the gameplay, puzzles, graphics, and design but criticised the boss battle and the final chapter of the game.

Following a recent call received by Ethan in 2017. Ethan Winters is drawn to a derelict plantation in Dulvey, Louisiana, by a message from his girlfriend, Mia, who has been assumed dead for years. He finds Mia caged in the basement of a abandoned house, but she went crazy and attacks him, forcing him to kill her. What follows afterwards is an irresistible gameplay with a compelling storyline.

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GamePlay
The player controls Ethan Winters from a first-person viewpoint as he finds the Baker house for his missing girlfriend. The player is allowed to harm Ethan with variety of different weapons such as handguns, shotguns, flamethrowers, explosives and chainsaws against the Baker family and a humanoid form of fungus known as the "Molded". The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game.

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Unlike the previous series, Resident Evil 7 Biohazard reiterates horror and exploration over action. playing from the perspective of Ethan as he battles the Bakers to save his girlfriend, Mia, carries that same fear but in a different way. This is achieved by some greatest sound design of any game I have ever played. Seemingly innocuous noises suddenly become utterly terrifying the deeper into the game you get. Puzzles in this game requires that certain items be canvass under certain conditions in order to reveal the deep things in the game.
Videotapes are scattered for Ethan to discover, which put the player in the perspective of a different character, often revealing plot information or clues needed to solve a puzzle. The gameplay and sound are combined also with stunning visuals, designed to keep you on your sit. There will be many nods to fans throughout the game, from the use of simple herbs to even the sound of pressing buttons on a keypad being taken directly from the original games. It’s clear that every facet of this game has been built by the programmers with a true passion and understanding for the games history.

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Its constant changes of pace, intense action and genuine terror make Resident Evil the most enjoyable horror game I’ve ever played. I implore every game lover to have a feel of this game.

Thanks for reading

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