Zombie Adventure - Game 6 - Sign up here
New game starting as soon as we have enough players. Please sign up in the replies section below.
If you are just seeing this for the first time and would like to play, it would probably help to look at the way the previous games went in order to get a feel for how things work.
This is sort of a board game and in its current rendition can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up as a reply to this post. The first 12 players to sign up get to participate. If there are less than 12 players signed up after 24 hours of this post going up, it will either begin with those players or be postponed if less than 3 sign up.
Rules
Each player will have 3 actions per turn. An action is a move of 1 space, a trade with another player in the same square, an offensive action (fighting), a search or breaking down a door.
After all players have completed their 3 actions the zombies will take their turn. Zombies will spawn at locations marked "spawn zone" and any zombies already on the board will move.
Runners (R) will move 2 squares per move.
Walkers (W) and Hulks (H) will move one square per move.
ALL zombies get just 1 action per turn and will move towards noise made by the players. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player.
- If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
- Runners and walkers can be killed with a successful hit using a weapon that does 1 damage.
- The hulk can only be killed with a weapon that does 2 damage.
Players can take 3 hits before they die. Players do not re-spawn and are out of the game if they die.
Ranged weapons cannot be used when a zombie is in your square and there are other players in the same square (hand to hand combat only). If you are the only player in the square with a zombie you may use a ranged weapon. Shooting INTO a space where other players are will result in the players being hit before zombies are hit. With multiple targets in a space, the order of taking damage from a successful hit with a ranged weapon will be as follows: player, walker, runner, hulk.
Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you, just altered the situation).
Weapons
- Axe does 2 damage and can be used to open doors.
- Bare hands, baseball bats, pistols, rifles and crossbows do 1 damage. Pistols and crossbows have a range of 1 square. Rifles can reach 2 squares.
- CZ 550 is an Elephant Rifle and can do 2 damage at a range of 1 square and 1 damage at a range of 2 squares.
- A molitov cocktail kills everything in the square it is thrown into and cannot miss. It has a range of 1 square. Combining gasoline and a torch makes a molitov cocktail.
- As dungeon master, I will roll dice to see if attacks are successful or not. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.
- Long-range weapons cannot shoot through walls. Out in the street it is possible to shoot straight lines-of-sight a distance of 2 squares, however, inside buildings, you can only shoot what you would be able to see from the doorway (1 square beyond your room).
Searching
- Searches might uncover a hiding zombie! A dice roll of 1-3 finds a zombie (then another roll determines what type of zombie; see spawning). A dice roll of 4-6 is a successful search and items found will be drawn randomly from a deck of cards.
- Searches can only be done in rooms and only 1 search per player per turn, except if a player has a torch, in which case that player gets to draw 2 search cards per action and turn.
- Players can carry up to 5 items each.
- Picking up an objective is NOT a search; it is a guaranteed action.
Spawning
Each turn will spawn new zombies at the spawn zones based on dice rolls as described below.
When a door is opened, zombies will be spawned in each room of the building based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 or 3 spawns a walker and 2 or 1 spawns nothing.
Teleporters / Tunnels
Where such items exist, it will require an action to use/open them. In the case of a teleporter, only entering one will take an action and the player will be moved into the space of the other end. In the case of tunnels, the tunnels will have doors that need to be opened on BOTH ends in the same way any other door is opened.
A dice roll will be used to see if each zombie following players into a teleporter is smart enough to follow or gets confused and simply loses the trail of the player that disappears into a teleporter.
Player actions
Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. If you are unsuccessful, you may suggest an alternate action rather than attempting a 2nd time.
For example: Player 3; move left 1; shoot at zombie in next square left; if miss, move back.
Alternatively: Player 3; move left 1; shoot at zombie in next square left; if miss, shoot again.
In both cases, player 3 made 3 actions and their turn is over.
Trading between a pair of players may include any number of items in 1 transaction but still only counts as 1 action.
Players are free to collaborate and plan their strategies; this is a cooperative game.
I will update the board with new player positions and zombie positions for the next day's play.
The object of the game is to retrieve the objective(s) labelled with an X (it counts as an action to pick up an objective) and may also have other requirements that will be specified for each game depending on the number of players.
Games may require that surviving players manage to exit the board from any of the exits (where the road is not blocked by a building).
Sign me up again
Great. We now have another battle-hardened player. Welcome back!
Game 6 has been posted. Sorry for the delay; was waiting to see if we could get any more players.
I'm in! Battle hardened and experienced. I don't suppose I can keep hold of my elephant gun?
That would be great if we could keep all our old inventory! But then it might make the game too easy and no longer challenging and fun. I put 3 of the elephant guns into the card deck, so there is a reasonable chance of finding it again. Before this game, the ONLY way to kill a Hulk was with an axe. When only 1 player has an axe and is far from the others, it makes it kind of difficult for the one player with axe to try and save everyone. That's why I had to come up with a new weapon that hurts the Hulk.
Good thinking.
Game 6 has been posted. Sorry for the delay; was waiting to see if we could get any more players.
Im late but i want to
Yay! I was wondering if you would be able to return. I didn't want to start a new game with just 2 sign-ups. I need to go look at buying some car tires now, but when I get back I will post up a new game. Meanwhile I need to think up a new objective!
Hmm maybe a chainsaw or some survivors. I dont want to miss out on the action
Game 6 has been posted. Sorry for the delay; was waiting to see if we could get any more players.
No problem i also hoped for more players
There was someone who seemed interested and I responded within 8 minutes, but I still don't see anything more from them. I guess if they want to play we can always allow them to catch up if they indicate they want to play before we get deeper into the game.
I already made my move, but we are again relying on 1 player to open the door for us so that we can search. Maybe I'll add a car or dumpster or something to the street where searches can be done on a future game?
Yea that will be interesting maybe a disfunctioned tank with a zombie vetaran in it would be nice