Zombie Adventure - Game 4 - Day 6 (July 28, 2017)
7 hulks are on the board and we still only have player 1 with an axe and player 3 with gasoline and a torch. However, with a Hulk in the same room as players 2 & 3, we obliterate ourselves if it is used now. We have to hope the Hulk does a lot of missing when he attacks and that one of us finds an axe real fast.
Our team needs to eat and we have been told that there are some supplies in the kitchen of the long building in the center of town, however, someone took all the cooking pots! Apparently, a large pot is said to have been seen in the small Northen-most building.
Objective: Get the cooking pot, make a meal and exit the board to complete this quest. (Note that although only 1 player needs to fetch the pot, all players MUST reach the kitchen to "eat" their meal.)
Players turn from day before:
(3) @happyme - torch; search and find gasoline and torch, move North 2.
(1) @randomness - axe; attacked and killed a walker and a runner but failed to kill the 3rd zombie in the room.
(2) @roykattoussi - X-bow and flour; Traded with player 3 and got a torch while discarding rice and flour. Performed a search but only found a HULK!
Players can see a spreadsheet with their inventory here:
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
Zombie Turn after the players made the above moves:
All zombies pre-existing on the board move. The surviving walker attacks player 1 and rolls 4, putting another damage on player 1. The Hulk with Players 2 & 3 attacks player 2 and rolls 2 = miss. Hearing the smashing of bones from player 1's axe as 2 of the zombies are chopped down, the zombies continue to move towards that noise.
Zombies spawn at spawn sites:
Lower left rolls a 2 = nothing.
Upper left rolls a 6 = hulk.
Upper right rolls a 6 = hulk.
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-3-sign-up-here
Prizes:
The only legal way to get these exclusive buttons is to play the game and win.
Original zombie image used in the button obtained from https://pixabay.com/en/zombie-death-dead-day-of-the-dead-1801470/ (CC0)
Player 3 does a search with the torch: rolls 2 = fail. Rolls 5 = runner (now why could those rolls not have been the other way around?)
Action 2: Attack runner, rolls 4 = success, runner is killed.
Action 3: Pray Hulk misses on his attack!
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STOP
Lay down and pretwnd to be dead haha
LOL.... THAT is a really good option! Wonder if it would work???
depends on the zombie highschool of the dead (anime)they react to sounds. The walking dead its smell and sound. 48 days and weeks later is smell and sound. It really depends on what kind of zombie you compare it with or let the dice speak just like breaking a door in dungeons and dragons we did al kinds of weird things most of the time it worked like flaming arrows or infected arrows you name it.
Player 1 - Action 1, attack walker. In unsuccessful, attack again. If unsuccessful, attack again.
If successful, action 2 will be to teleport to north building.
Then move one space to the right and grab that pot.
I'm just trying to get the pot as quickly as possible so I can move to help you out. Trying as fast as I can. Hopefully that hulk will miss in future attacks.
Hooray!!!!!!!
Player 1 action 1: Rolls 4 = success (walker is killed)
Action 2: enter the teleporter and suddenly appear in the center room at the top of the board. Now you get to find out what is inside that building! Starting at the room on the left: roll 6 = Hulk, roll 2 = nothing, roll 1 = nothing.
Action 3: move to room with pot.
Oh goodie...another Hulk to deal with!
Yup! We sure got a lot of them this game!
On the bright side: you can hurt it and there was just 1 zombie in that building!
Yes, but it may take me 2-3 rounds to get to where you guys are...I don't know how you might be able to last that long. I hope I can get there in time!
If the hulk attacks one time each round and alternates attacks between us, we can last 5 rounds without a miss and more if he misses! You have 2 doors to navigate to get to us or do the long run from the bottom (reverse teleport). It is going to be a very interesting game!
Player 2 really only has one option and that is to do a search, so I may as well just roll that and see what happens:
Roll is 3 = fail. Rolls 1 = nothing spawns.
We wait for the zombies to take their turn....