Zombie Adventure - Game 23 - Day 14 (June 27, 2018)
Against great odds, the remaining team members have managed to thin the hoard of zombies considerably.
It has been requested that I make the game harder, so for this game, instead of 1 zombie spawning at each spawn zone, 2 will spawn instead. Also, when a Molotov is thrown, it will burn for the entire day and the following day, essentially blocking access for the rest of the day and the next day for BOTH zombies and players.
Objective: Recover the hidden treasure from the doorless room.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-23-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. 2 hulks move to P2,4,9,11&12 from the east.
Zombies spawn at spawn sites:
West rolls a 1,3 - nothing, walker
North rolls a 3,5 - walker, runner
East rolls a 1,2 - nothing, nothing
Player 12 (1st)
Actions 1&2: Use the axe to cut down the 2 hulks. @rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 4.
Excellent! 2 hulks down and for...
Action 3: Use the pistol to shoot at the walker to the north. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Player 11, attack any zombie within range until they are dead :) @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Player 11 (5th)
Use the CZ 550 to shoot at the hulk to the east.
Action 1: fail
Actions 2 & 3: continue shooting east. @rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 4.
Second die lands...
You rolled a 3.
Aim at the runner to the East
@rollthedice
remaining attacks go to the Hulk and Walker to the East
@rolltwodice
Player 9 (4th)
I was wondering what happened to you. Glad you are feeling better. Looks like it is my turn to become ill. I've not been feeling well 2 days now and today my chest is tight and I'm coughing a lot, so looks like a cold coming on.
Congratulations on the art offers... how exciting!
Don't forget when shooting into a crowd the order of hitting is player, walker, runner, hulk, so you killed a walker with your one good roll.
Awww, I didn't mean to infect you through the blockchain, I swear !
but then... if that really worked we'd all have been zombified ages ago X/
K. I was hoping for 1 more hit to take down the Runner, oh well X/
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 1.
Second die lands...
You rolled a 6.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
also, sorry for dropping off for the last few days.
Been sick (strangely, with a new set of symptoms each day nearly, though at least today it was just a severe cold, so I think I should be able to return to actual work tomorrow -- talk about a missed weeks work X/ --) for pretty much the whole week now, and haven't had much cognitive power XS
On the + side, I got offers on my digital collectibles on superrare XD
for the two I created, I got a 3$ offer and a 20$ offer, respectively... Think I might hold back on the 3$ one till someone else bids, but the 20$ offer seems quite good for what can be considered a debute in digital art :)
Hey @pbock! I only just found SuperRare the other day... and was loving what I was finding, especially since artists get 10% of the commission for every sale after the initial. Can I ask which art is yours?
I've only created two pieces for now. They're pretty abstract, but I've got a few others I've worked on I'm trying to refine a bit.
https://superrare.co/0x60D38778ADbBeeAc88f741B833cbB9877228EEa0
I'm hoping I can get lots of pieces going at some point, circulating between people, so I can get some of that 10% ever-repeating pie XD
Hahaha, go git that pie!
I saw 'Summoning the Ether' when I was doing my research... it really stood out amongst all the other SuperRare art. I think it's great dude!
The thing I don't really get about SuperRare, is, like, what will customers do with their purchased one of a kind art? Do we need superthin monitors hanging on our walls to really rock this art form?
Technically, you could use E-Ink tech for that.
TONS of tiny electronic ink balls, and the elctric charge decides what color is displayed.
Black and white is already more or less perfected, and colors displays are beginning to be used in advertisement, given they don't hurt the eyes, use pretty much NO electricity once the display is set, and use nearly none to change.
But it's still a few years off to be truly high-resolution XD
https://techcrunch.com/2016/05/24/e-ink-brings-rich-color-to-epaper-but-not-to-e-readers/
The other idea would be things like Decentraland art galleries and integration into VR and AR... and the less well known, but MUCH more interesting idea of Mixed Reality (basicly a VR space superposed on reality itself and REACTING to changes in it... Niantics working on making pokemons in pokemon go capable of running around and behind objects XD XD XD)
That, or it's a fad.
In any case, I'm hoping someone bids more than the 2$ one collector proposed (I sold my 2nd piece for 21$ today. gonna make a few more when I'm finished with the one I'm making for Bitcrystal's CrystalCraft collection !)
And thanks a lot... I'm happy you like it :)
Player 4 - 2nd to move
Edited - Okay so if we can thin this out, I think we can keep close together and make our way to the locked room. I'll change my action to be shooting north. Which means I got a hit on hulk, but missed the second hit on it.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 2.
Ooh, looks like I was 2nd actually... So I changed my action above to happen after @happyme's move.
Okay so I'm going to direct my last shot at the walker above, since it wasn't hit. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Okay, so after a bit of confusion my final is -
Action 1. hit Hulk to the North
Action 2. miss Hulk to the North
Action 3. hit walker to the North, taking it out.
Thanks for the summary... so helpful!
Also! Well done!
Go team!!
Player 2 (3rd to move):
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Yes! The square to our north is clear.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Hmm, since we're living in axe town at the moment, I might shoot the Runner two squares to our East to minimise the zombies that'll make it to our square next turn.
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Keep up the good work mates ... Keep killing them