Galactic 123 MMORPG Progress (Oct.27.17)steemCreated with Sketch.

in #gaming7 years ago (edited)

Currently working in the creation of Galactic 123, a scifi role playing game. It includes a multiplayer component. People configure their characters, gain points, become stronger. Score leaderboards show player's performance in various aspects.

From time to time, it will be possible to exchange "in-game" currency for satoshis, dogecoins, 808 coins, and / or GAME. Other bonus and optional features is the free traffic exchange, where players with a site will be able to get free hits, too.

For the time being, here some screenshots of the current stage.

mmorpg_progress_sshot1.png
Creatures will be visible on maps. However, if too many players defeat too many enemies too fast, then the area will have from few to no enemies :)

ashot3.png
Sample battle screen. Winning battles will increase your score on the server, and may get in-game currency, to buy better equipment, or cash out as crypto (subject to availability) or free advertisement for your website.

Next features to be worked on include internal messaging system, player profile, and chat, as well as fleshing out the worlds more.

The MMORPG is expected to be released sooner than the single player version. Stay tuned.

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p1a.png
Screenshot from single player campaign.

Nice!

Looking good!

p1c.png
Single player version.

Interesting. Sort of scifi and undergroundish place. :)

Cool!

p1c.png
Multiplayer player version. Current character creation screen. Walk up to a character, try it out, etc.

Is this made on RPG Maker? It looks great, keep me updated. :)

Yes, RPG Maker MV. Trying different graphics from the default ones where possible (or modified versions). MV runs on JavaScript, and thus a good candidate for making browser MMORPGs (multiplayer functionality coded by me).


Multiplayer version. In-game market. More options will be added.

Looks interesting! :)

Looking good!

Looking forward to this :)

Hello! Your game is coming along nicely, I see. May I ask you a few questions, answer if you like or as you like:

Are you a programmer? How are you going to convert In-Game currency to Satoshi/Altcoins? Is there a function in RM MV that will allow a message to be sent to an email or something?

Yes, I'm a programmer. This newest RM MV tool uses JavaScript as its internal programming language. Using ajax techniques and PHP, I can make it send and receive data (from game to PHP and vice-versa). The satoshi part, I use a third party API like FaucetHub or something.

Oh cool! I have been debating on whether I should use RMMV or Clickteam Fusion for my game. Can you integrate the API in your game, or is it external?

I was also wondering how hard it would be to code something in Javascript that takes a saved variable, clears it and sends an email to me with that information. Any idea? So I could just manually move Doge into people's accounts and avoid the 'Hub and it's fees.

API is external. RM MV doesn't include any built in function for sending or receiving messages. Its scripting language is Javascript, though, and game can be exported as HTML5 to be placed on a website. Yes, it is possible to read and write variables from and to RM MV game. In the same page hosting the game I use the JavaScript function setInterval() to update variables every couple seconds or so, which I then send to a PHP script using ajax techniques / iframes / wathever. The PHP is the one that deals with APIs and what not. You need to have a good understanding of PHP, JavaScript and HTML to pull this off. They have a full list of RM MV functions here which helps things a lot.

Wolfs are looking cute in attack screenshot. Nice share upvoted.

Thanks! :)

Looks great! Looking forward to it!

Thanks!

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