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RE: The whole "publishing gaming items on the block chain" problem

in #gaming5 years ago

Absolutely, and an additional upside to that way of working is that you don't have to put a limit to the drops a player can get when grinding, since having many drops doesn't necessarily result in an overload of the same items on the block chain, so players always have the feeling of progress after playing

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Yeah it felt like a really good milestone to get an item on the blockchain!

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