Review Game NES: Street Fighter II (1991) #11

in #gaming7 years ago


Hello steemian!! Good evening steemian wherever you are hopefully healthy always and always in God's grace. Met back with @foarsyad, On Saturday night I will allot a NES game with the same type. On this night I will post with the title Street Fighter II. We just look carefully steemian?

Street Fighter II the World Warrior, released in 1991 was the first true sequel to the original Street Fighter. This release followed a failed attempt to brand the beat 1989 game Final Fight and kill spin-off was officially commissioned as a Street Fighter. Street Fighter II is a fighting game one-one of the first to give the player a choice of different characters the player with different moves. These options are taken from some of the available characters allowing for more varied games. In this game, each player character has a unique fighting style with moving around 30 or more, including new then grappling moves and throws, as well as two or three special attacks per character. In single player mode, the player's choice of character is pitted against the other main character a sequence of seven before confronting the final boss four opponents, which consists of a CPU controlled cannot be chosen by the players. Like the original, the second player can join in at any time during the single player mode and compete against other players in a competitive match.

The original version of Street Fighter II introduced the character boss African-American boxer, who share physical characteristics and likeness of a real-life Boxer Mike Tyson. To avoid similar violations lawsuit of the Tyson, Capcom played three characters boss to an international version of the game. The final boss, named Vega in Japan, named m. Bison, holding Spain soldier, named talon Balrog in Japan, is the name of Vega, and fighters become a Balrog.

The first official update series was Street Fighter II Champion Edition, pronounced Street Fighter II Dash in Japan, as noted by the Prime notation on the logo. In this game players are allowed to play only as a computer-controlled boss characters four and two players can choose the same character. In this case, one character wears a color pattern alternatives. The game also features a slightly improved graphics, including different colored backgrounds and smooth gameplay. The second upgrade, titled Street Fighter II Turbo: Hyper fighting, called Street Fighter II Dash Turbo in Japan, produced in response to various bootleg editions of the game. Hyper Fighting offered faster gameplay than its predecessor, the colors of the costumes of different characters, and special techniques.

Street Fighter II follows several of the conventions and rules that have been set by the original 1987 predecessor. The player engages opponents in battle a quarter near one-one in a series of best-two-out-of-three match. The objective of each round will deplete the vitality opponent before the timer runs out. If both opponents to cripple each other at the same time or the timer runs out with both fighters having the same amount of vitality left, then "double KO" or "draw game" was declared and additional rounds will be played until sudden death. In the first Street Fighter II, the match could last up to ten rounds if there is no clear winner; This was reduced to four rounds in Champion Edition and onward. If there is no winner at the end of the final round, then either the computer-controlled opponent will win by default in a single player game or both fighters will lose in 2-player game.

After every third match in single player mode, the player will participate in a bonus stage for extra points. Bonus games include (in order), the car-breaking event similar to another bonus round in the finals against the barrel; breaking bonus game where the barrels down from the conveyor belt at the top of the screen; and drum-breaking bonus game where drums of flammable and piled up over each other.

Between matches, the Central Pacific world map is visible, showing the stages of the home are connected. When the upcoming matches and the location you selected, the plane moves across the Map. Like the original, the game control using a joystick direction configuration-eight and six attack buttons. The player uses the joystick to jump, Crouch and move the character towards or away from the opponent, as well as maintain the character of the opponent's attack. There are three punch buttons and three kick buttons of differing strength and speed (light, medium and heavy). The player can perform a variety of basic steps in any position, including grabbing/throwing attacks, which are not featured in the original Street Fighter. Like the original, the player can perform special moves by inputting a combination of directional and button-based commands.

Street Fighter II differs from its predecessors because of the choice of several playable characters, each with different fighting styles and special moves. That combo is also possible. According to IGN, "the concept of combination, related attacks which can not be blocked when they are timed properly, come more or less by accident. Street Fighter II designers not quite meant for it to happen, but players from the original game are finally discovering that certain moves naturally flow into one another ". The system "combo" was later adopted as a standard feature of the fight and expanded in the next installment of Street Fighter.


The NES Game information: Street Fighter II (1991)

Developer: Capcom
Publisher: Capcom
Executive Producer: Yoshiki Okamoto
Designer: Akira Nishitani, Akira Yasuda
Programmer: Shinichi Ueyama, Seiji, Yoshihiro Okada Matsui, Motohide Eshiro
Artist: Eri Nakamura, Satoru Yamashita
Composer: Yoko Shimomura, Isao Abe
Series: Fairy Tail
Platform: Arcade
Release: 1991
Game Genre: Fighting
Game Mode: 2 players simultaneously
Cabinet: Upright
CP System Arcade System: (CPS-1), CPU 68000 @ 10 MHz, Z80 @ 3,579 MHz
Voice: YM2151 @ 3,579 MHz, MSM6295 @ 7,576 MHz
Raster Display: Horizontal orientation, 384 × 224 resolution, refresh rate 60 Hz, 4096colors on screen, 65,536 color palette.

Source Reference  


NES GAMEPLAY VIDEO: Street Fighter II (1991)


So can I can share to steemian. Hopefully this information can be useful for authors as well as readers. Hope You Like It.


Thank You I Speak to the Steemit Community of Indonesia Specifically to Curator @aiqabrago and @levycore, and Curator Gaming @jodipamungkas who has supported me to be able to channel my hobby to my friends Steemian in Indonesia.

Follow@foarsyad 

ORIGINAL WRITING BY ME @foarsyad

KEEP STEEM ON ME @foarsyad  

SALAM KOMUNITAS STEEMIT INDONESIA

 


THANKS TO ALL STEEMIANS GIVING ADVICE AND SUPPORTED

Sort:  

SF was recently re-released for snes, epic game this and mario kart defined gaming in the 90's.

https://www.polygon.com/2017/8/30/16230658/street-fighter-2-snes-cartridge-rerelease-capcom-iam8bit

You got a 0.66% upvote from @upme requested by: @foarsyad.
Send at least 1.5 SBD to @upme with a post link in the memo field to receive upvote next round.
To support our activity, please vote for my master @suggeelson, as a STEEM Witness

Coin Marketplace

STEEM 0.20
TRX 0.14
JST 0.029
BTC 67865.46
ETH 3258.03
USDT 1.00
SBD 2.64