Styx: Shards of Darkness Game Review - Elzed -
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Styx: Shards of Darkness One of the few titles that provided a sneak style and disguise all the elements to serve the player in his adventure away from the action and clashes as direct as possible, where the French development team Cyanide to complete his career, which began more than 5 years ago Orcs and Men and its fantastical world that brings together elves, sprites, humans and dwarves together.
In 2014, the studio decided to work on Styx: Master of Shadows, which precedes Orcs and Men, and focuses on the small-size Styx character, who has special skills to access any area, no matter how fortified in record time, and a set of tools that make it stop and stop. In the new March 14 episode of the computer, Xbox One and PS4, Styx is back in a more dangerous adventure when he finds himself caught up in a huge conspiracy secretly woven between the pygmy and the dwarfs away from the eyes of humans, to exercise his usual hobby hero as to snoop and find out what others hide against their will , But unfortunately the journey was not as exciting as it was T whether the events that are Thoelha deliberately to increase the player with the story in vain interaction, or the same naive goals that pushed Styx to contest the adventure from the beginning.
The adventure begins with a presentation stage that explains to the players the style of play and the various elements that can be relied upon to get rid of the enemies in secret. Throughout the game's life span of approximately 15 hours, Styx continues to develop its skill and discover new tools that help it reach its objectives faster and more accurately without even knowing its opponents in existence. Well, sand bombs are used to extinguish the flames to give the main character the opportunity to move freely in the shadows or arrows poisoned causing hallucinations and lack of vision or grenades that distracts enemies away from the site of Styx real.
With progress in the events become more difficult tasks in addition to the stages required to complete the player complete without being caught completely, and here some elements become more important than others, such as traps that get rid of enemies and their equipment in a blink or chemical solutions that help in the decomposition of corpses and not leave And the importance of these elements becomes clear after a short period of play when the user discovers that the maximum match can be won when he can correctly repel a counter attack. Otherwise, Styx will die in a few seconds and will not be able to resist any enemy, Commitment to the style of concealment all the time and disclosure Any attempt to convert the title to Game Action.
Styx options are not limited to the main tools that serve the method of play and provide countless options to access your opponent in more than one way, but there are also special capabilities as the possibility of cloning itself and control the alternative version to access the most places to guard and cross the difficult areas with the least possible losses, Automatic copying after crossing any area, or remotely detonating it and causing a black cloud to obscure the vision of enemies for some time, or use it as bait to attract enemies to a region and then quickly eliminate them away from the rest of the guards and, most importantly, Styx ability to hide for a few seconds Mm He can walk past the guards or penetrate any room no matter what the surveillance is, but the player first needs to find Amber, the magic material that is responsible for all of Styx's distinctive abilities.
All of these features would not have seemed as precise and varied if the design of the virtual world was random and would not serve the game. Fortunately, the game offers nine stages - in addition to the front - with vast spaces, roads, secret corridors, hiding places and usable elements such as drums that can be dropped from distances High on the enemies or lamps that ensure the elimination of any opponent in a record time and most importantly, the whole thing will look like an incident without any doubts, and throughout the story of the game will visit a number of exciting areas such as the city of elves and the town of fishermen and flying balloons, but unfortunately stages are characterized by In the first half of the events, I found myself forced to return to the same places I visited at the beginning of the story and complete the events from there.
In Styx: Shards of Darkness, you enjoy the general appearance of the game in the open and scenic areas, but when you move inside any building or room there is a big drop in the details of each area and the level of drawing seems as limited as if the game was released a long time ago, Bethesda where neglecting the accuracy of the drawings and focus more on providing an environment rich in elements and details, but here the situation seems worse and felt at many times that the production budget was limited and that the development team was able to provide a better picture and environments richer but it was not in his hand.
The main advantage of the title is undoubtedly the style of play and the size of the excellent options it offers, as well as the superiority of this part of the former in artificial intelligence and the existence of a large diversity of enemies such as strong sense of hearing that enables them to find the player quickly if he did not notice his steps, or the dwarves famous for the sense And their ability to discover the presence of any Goblin in the neighborhood, even a few meters away, making Styx more cautious in its movements, in addition to the trained enemies of humans and janitors and the inability to kill them or get rid of their bodies except in certain ways and very limited.
The tasks that are imposed on our hero throughout the life of the story are not limited to infiltration, concealment and murder only, but the game offers a distinctive set of puzzles that need to think and reaction speed and added a noticeable change in the method of playing from time to time, and the sub-tasks that make the player's adventure more difficult But rewarding in return, providing the player with various tools and elements that can be used in the formulation of weapons and tools.
In each task, the player is given a set of options that gain additional points, such as ending the mission without killing anyone or stealing the guards' property. These points are used to develop Styx skills, which are divided into 5 main sections, Infiltration or better formulation of elements, the difference here is the ability of the user to develop any skills and then regain points and use them in the development of other skills if not suited to the first choices.
In order to increase interaction with events, the game presents a distinctive and distinctive soundtrack that expresses the design of each stage differently. Unfortunately, the comments of Styx itself were indescribably disturbing. He is always ridiculed and ridiculed, although he is more worthy of this than any other character. Off, but the script was fairly good and gave satisfactory information about the game world and the features of each faction through soldiers' conversations and each other or film clips.
Those who are tired of playing individually for long periods can experience Styx: Shards of Darkness collaboratively and play with a friend. Unfortunately, however, this part is limited to specific tasks. These tasks require the player to adhere to the method of concealment to the maximum and not to discover it even once Which will make every user move carefully and talk with his colleague before the foot on any step, but all this will not happen unless I can find someone else to play with him, it is like a miracle and it took me sometimes more than 20 full minutes to find someone else and touch any Stage together.
Good
- Play style - 9/10
- The Story - 7/10
- The Virtual World - 7.5 / 10
- Fees and sounds - 7/10
- User Manual
Styx: Shards of Darkness was not entirely in my account and I would not have cared for it without the review. However, quite the opposite, I enjoyed the style of playing and the many tools that serve Styx to eliminate its goals, special abilities that were no less exciting and committed to stealth and infiltration all the time, But on the other hand I felt that the production budget of the game is limited or did not get enough development period, especially in the second part of the events after having to return to the same stages the first again, all this in addition to the story and the weak and limited graphic level and ridicule exaggerated Styx, which will make many not They doubt it.
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amazing post buddy you deserve an upvote @elzed I'm posting about the game too you guys are welcome
I downloaded this game for free some time ago on Xbox One and really enjoyed it. @elzed you have made me want to play it again thank you. We have similar interests so you may also like my blog.