Game Darkness and Power Dishonored 2 Game Review - Elzed
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Since the beginning of the year we are witnessing the return of a lot of old titles either in the form of remastered games or as new parts and new contents of the title and with the beginning of the year we hoped to see new experiences distinctive but what we found from the failure and destruction of memories of the previous parts of the games made us lower our hopes and satisfaction once you get the experience Like the previous parts and while this year was poor in the headlines that lose your mind and leave you with a mark and a finger that you always remember, Dishonored 2 follows in the footsteps of her older sister and gives us an experience without some imperfections, this year's best game would have been unrivaled.
The game's events come 15 years after the end of the previous part where Emily became the Empress of the islands and her father the killer professional and defender Corvo Attano to her side, the world of the game is still wide and has a flavor and a distinctive mark alone alone and this is what you will see in the story and style of play and despite the fact that the game is relatively short But her experience will make you want to go back to her.
The game starts with a celebration to commemorate the previous Empress, a celebration commemorating our hero Emily Kaldwin with all that has been stolen from her on that fateful day and the extraordinary effort her father made to restore things to the previous quorum. Then we see a surprise guest of her opponents, Luca Abele Governor of the South and the city of serkonos. When they decide to come with a surprise gift is the aunt of our hero, which is called his guide and come to claim its right to rule and before anyone starts to object to the coup begins to expel our hero and her father from the throne room.
"Everything in the game is subject to your choice from the character you will play to and to the end of the story and its conclusion"
At the beginning of the marketing of the game and advertising it was said that you will be able to choose between emilly and corvo and this was a disappointment for me, instead of that the company makes you choose between them at any time within the game or even to provide tasks for the two characters they put the choice at the beginning of the game only, Events will not be very different between the two characters, only some differences in power between them without any significant difference, and with the progress in playing any character of them will feel that the presence of Corvo Attano is to increase nostalgia and longing for the previous part only.
The story then develops and begins to move into the world of the game in an attempt to regain the throne and revenge of all who helped in this coup including the inner circle and close to his guid, we can say that all the events in the game whether small or large subject to your choices and be able to choose anything You want it, for example, each palace or destination more than a road and more than the port and entrance and your role is to find the most appropriate way for you, even the presence of special capabilities that you will get from the outsider or not depends on your choice you can choose to go relying on your own power without any magic Of course, there will always be the option of direct attack Sequence and kill your enemies and all those who stand in your way or taking the most peaceful way leaving them alive.
What is really interesting is that every choice you take will change the course of the story a little, simple changes in sequence make the game ends two different and affect each of you will approach it, the story will develop a lot and what looks like a simple coup you will discover that it is more complicated than this and full of magic and witchcraft as you will approach the reality Kingdom and the fact outsider and how it became so powerful.
The style of play and attack is the most characteristic of this series, while the game gives you a choice in direct attack or stealth and kill your enemies from the shadows, a decision does not have a clear effect is not easy task, they also give you the choice of killing or go in the game merciful All you do is to leave your enemies This situation is not only with young soldiers or other NpC, it is up to the Big Bosses and in each case you will have the two options, kill this enemy or leave him alive and if you are a moral possessor and kill only those who deserve to be killed, let me assure you, In the game and whatever the action of each or the Kingdom has a convincing argument and When you look at his personal things and his memoirs you will find that he deserves the rescue, maybe worth some damage but certainly not the killing of the evil His guide it will be difficult for you to call her evil with the end of the game, the game rewards the diligent and do not put the peaceful choice in front of you directly you will have to look at all files Each decision you make and everyone you kill or leave alive will somehow affect your story and will not wait until the end of the game to see that effect. Even the NPCs will talk to you about this. They will talk about depending on Your decision.
Perhaps one of the strengths of the game is the characters NPCs that you will feel alive more than anything else, whether this character is influential in the story or is placed to fill the vacuum and your interaction with these characters and industrial intelligence high will make it difficult for you to sneak in front of them or do anything other than Logical and vivid example of this when you use one of your abilities in front of one of the ordinary soldiers, they will be distracted and may not start the attack, but if there is a witch in the area around you, it will not hesitate in the pursuit of you all its strengths
There are two places in the game, you will not find enough words to describe them, even if the game is not limited to anything. These two minors would have been enough for them: the ClockWork Mansion and the Aramis stilton. I will try not to burn any important details, but let's say that the clockwork mansion is an architectural masterpiece. The word is one of the most difficult tasks to meet, as it is a piece of a large puzzle continues to move and constant change to make your task to infiltrate or even direct attack is very difficult, the degree of detail in this palace to say the least terrifying! The details in the rooms, the roads and even the talk between the guards and visitors to the palace will make you indulge in the environment more and more to feel that you are part of the palace.
The palace of aramis stilton is a masterpiece in Gameplay where you will get a tool that enables you to jump through time to cross the barriers and to discover what happened in this palace not by evidence and hearing, but to see the view of the eye and it actually happens in front of you, every step you take and every person will kill him or leave him Life will leave a fingerprint and through your ability to jump between time you will see this fingerprint eye view and you will see the Ripple Effect and it happens in front of you and you will see the surprise of the guards and servants when they appear in front of them, the least described this task as a masterpiece and Masterpiece should be studied for all the gaming industry.
Everyone who tried the first part of the game knows very well that dishonored have a special character, the graphics and lighting being dependent on the sequence in general and the second part is not much different from the previous, before we talk about the details of the graphic experiment we must make a major difference between the two parts The first part was sad Empire Their beloved property was assassinated and the cities were deserted as a result of the invasion of the rat plague and the hundreds of victims who fell in front of it. This was very clear in the street environment and even the composition of the people and the lights and buildings were mostly black and depressed and a little you see the NPCs in the streets or find them willing to talk as The game environment had only one theme: the dark streets or the palaces. This is exactly the opposite of what you will see in this part. The emirates will not feel sad about Emily like her mother. Despite the existence of injustice, hunger and poverty, the atmosphere of the game has become lighter and more light. But you'll get some side effects from them!
The environment will change this time instead of being confined to the dark streets and streams you will find yourself in desert areas and sand storms will provide you with the right cover to move in the shadows and you will find rainstorms that will affect some of your abilities in addition to the environment that is unparalleled in the palaces.
Our experience was for the PS4 version and we did not have problems and frame drop hinders the performance of the game except in times of intense enemy attack. Otherwise, the game works very smoothly and we have not encountered any errors in the graphics.
I have always heard the voices of the feelings of the owners and this is what you will feel in the game, what happened to me is that Emily's mother appeared and was disappointed, so she was sad, saying "you have to come everything I fough against" and some debtors were crying when I start There is also an environment that offers exciting sounds from the beginning of the footsteps of the soldiers and ending with the mechanical voices of the mechanized soldiers and our Lord Tamun lucky and find some street singers who are singing songs In your tournaments or in your music, music The game is not very distinct and will not comment with you the closest part of the former.
Dishonored 2 is a unique and unique experience that gives a new meaning to the open story that you control. While the other games have you in many choices, Dishonored gives you total freedom to make the story as you want. The game took me about ten hours of play. You can always go back to the game to choose different choices and play them differently each time, which makes the end each time different from the previous ones, the most disadvantageous game is its lack of containment I T multi-play or even side missions after the end of the story I figured I would spend more time exploring the many streets and Karanca therein and stories.
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