[GAME REVIEW] Dissidia Final Fantasy - Fighting Game #14
By: @anwarunsam
Hi steemian wherever you are always healthy and remain in the protection of God Almighty. So stay active as usual. This afternoon I will return to review a game played on PC that is not less interesting than the game I've reviewed before. That is Dissidia Final Fantasy! Let's see how the review.
Existing for decades with fanatical fan base, no gamers seem to have never heard of Final Fantasy before. You can discuss with any JRPG fan, and make sure that the name of one of the series will go if it's not one of the best JRPG games they've ever tasted, or end up as the most memorable game they could taste. Square Enix understands the potential of dozens of Final Fantasy series that they once cast and finally, mix a popular fighting game from him. Released for past handhelds, it follows the name of another weird Square trend with the name "Dissidia". Now, for many years, after being only available for arcade machines in Japan alone, he finally returned. Square Enix this time handed the responsibility of its development process to Koei Tecmo and the Dead or Alive - Team Ninja developer.
First impression
Since the first sight, you will already be able to feel strong Team Ninja interference in this one product. Especially if not from the existing character design. Translating the characters from the old series into characters with stunning visuals in the modern era is certainly not an easy job, although many of these models are based on interpretations that have been rolled in the previous series. The typical Team Ninja interference creates visual visualization and character design that visually, pamper the eyes, especially from the design of the existing female character. More cool? They also managed to implement a variety of animated attacks that are identical to each character, making each of them have different characteristics.
One unique, Dissidia Final Fantasy NT is not a simple three-dimensional fighting game. Unlike games from CyberConnect2 like Naruto Ultimate that ask you to fight directly and try to finish off the opponent's bar with a variety of beautiful cinematic attacks, there is a fairly complex mechanism in Dissidia NT this. Attacks and life bars are divided into two parts, and each affects each other. The fight also focuses more on attempting to exploit miscalculation of enemy movements for counterattack or simply utilize the right timing to launch your attack variant. Everything can be accessed with a simple combination. They also carry the Summon system in it. More cool? He also brings the concept of Story mode system is different from most fighting game.
While waiting for a more proportional time to do the review, especially for the multiplayer mode that we have not fully explored and the Story mode that is not completely finished yet, let us throw a load of fresh screenshots from this oven to help you get a clearer picture of what Dissidia Final Fantasy NT. Let's fight!
RAW Screenshot
Developer: Square Enix
Publisher: Square Enix
Director: Takeshi Arakawa
Producer: Yoshinori Kitase
Designer: Mitsunori Takahashi
Programmer: Ryuji Ikeda
Artist: Takayuki Odachi
Writer: Daisuke Watanabe
Harunori Sakemi
Motomu Toriyama
Composer: Takeharu Ishimoto
Series Final Fantasy
Platform: PlayStation Portable
Release
JP: December 18, 2008
NA: August 25, 2009 [1]
AU: September 3, 2009 [2]
EU: September 4, 2009 [3]
Universal Tuning
JP: November 1, 2009
Genre: Action role-playing game
Fighting game
Mode: Single-player, two-player
Written by: @anwarunsam
Langsa, Aceh, Indonesia, 4 Februari 2018