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RE: PC 'Vs' Console - Round 2 - The 2020 Edition.

in #gaming6 years ago

Upvoted at 15% and I resteemed the post as my career is within the gaming industry while also being my leisure. @techmojo I (mixed with a combination of anger and excitement) only got a console this generation about a week after Red Dead Redemption 2 came out, nabbed the PS4 Pro RDR 2 bundle.
Naturally upset that no date for the PC had been given nor has been given as of now, I’ve been playing RDR2 to enormous enjoyment (aside from hating using a controller - especially for a shooter... Max Payne 3 on PC still feels like the absolutely perfect 3rd person shooter with KB/M feeling as responsive as a first person shooter despite the 3rd person perspective- also was s technical marvel upon release on PC due to the nvidia tech and is still an absolutely gorgeous game) I know we will get RDR2 on PC eventually and it will look fantastic and feel fantastic but I couldn’t wait for this specific game.

One thing I was curious about was launching The Witcher 3 on my pretty insane real rig (I-9 7980XE, 1080 ti, 64 GB Ram, 4x 1TB m.2 SSds etc) put everything on ultra, nvidia hair maxed sharpening up and on a 2560x1080 144hx G-sync display which has the game running locked at 143-144 FPS Appearantly prior to the pc update I had the draw distance set to ultra and also noticed an option higher so enabled that... and The Witcher 3 on a modern beast PC simply looks leaps beyond Red Dead Redemption 2. I am on mobile atm although I recorded a short amount of gameplay which I’llupload somewhere without awful compression.

I imagine the only thing I’d upgrade early 2019 is to a 2080 ti as these RTX cards are showing really neat updates to titles already released along with upcoming games such as Metro Exodus using Ray Tracing. I would imagine that Red Dead Redemption 2’s PC release would be wise to utilize real-time ray-tracing and while no news has come out in regards to CDPR’s Cyber Punk 2077 as to if it will be using nvidia RTX (I do not believe titles have to implement this feature; although it is indeed thus far rather impressive and still in the very infancy of the technology and hardware powering it.

anyway, I forgot the point I was making... I am a PC lifer and can only realistically imagine the next generation of consoles using some sort of either modular design in order to buy different parts and swap them out, or either repeat the past with releasing an upgraded version in the same cycle (as worries as gamers had been initially, the systems sold..and sold well) - it’s a double dip. While modular components would allow for potential triple/quad dipping - the other alternative option is if the next generation of consoles masks the graphical ability behind a cloud based game streaming service similar to GeForce now and mask the actual capabilities of the hardware in what would become the biggest shady move in recent gaming history.

anyway cheers friend, great great great post!

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yeah, back in the late 90's, i got my first PC and since, been part of the PC master race. dont get me wrong though, i had the PS1, 2, 360, playing GTA's, Soul Reaver's, Tony Hawks, but i was more about LAN parties playing Unreal Tournament, Mech Warrior 3/4/vengeance . and now its all about the story based games and stealth games on PC.

As for the next gen of consoles, with the modular side of things, Razer not to long ago had a concept PC that worked brilliantly. swap out hard drives, CPU, MEM, GPU, and so on....

As i said, if Consoles want to compete with the ever changing hardware found in PC, then they need to do something very similar, maybe not this gen, but it may be possible for the one after....

Cheers for the reply dude. appreciate it.

That would be the modular design I thought the PS4 and Xboner would use.

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