MONSTER HUNTER : WORLD ""REVIEW""

in #games7 years ago (edited)

On January 26, one of the most famous Japanese games that had infiltrated throughout the Arab world, Monster Hunter: World. The first parts of the Monster Hunter series were released in 2004, Home platforms from the two big Japanese companies Nintendo and Sony (in order of priority for the Japanese audience).

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But with Monster Hunter: World the game was launched all over the world as the game name World suggests.
Interestingly, the game in its new part is radically different from what we used to see with Japanese games in general and with the Monster Hunter series in particular. So what's new with Monster Hunter: World to impress the non-Japanese players as well as the Japanese themselves? This is what we have to say through our review of Monster Hunter: World.

The story unfolds in a fictional world in which humans discover a new land called "New World" in the hope that this land will be a haven for humans one day when the present Earth ends. The burden of exploring that land and ensuring its relevance to human life therefore lies with a group of explorers visiting the Earth in the form of missions.

The game begins with you and you are part of the crew of the fifth mission that visited the New World or "New World" after it turned out that the new land contains a dragon dragon or "Elder Dragon" must be eliminated before the "new" land is viable, That giant object can rip the grooves and trigger earthquakes and then change the shape of the solid mass on Earth, which means by extension that life on Earth is located in the hands of a dormant dragon in the ground. Your main task is to eliminate the perennial dragon in order to make sure that the new land is a good place to host humans someday.

During your long journey to eliminate the perennial dragon, you will encounter a lot of monsters in the game and you will have the task of catching them and cleaning the land from them. And so on

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A good story, but ..
The story of the game also shows you from the above lines, great and promising. But its presentation was very bad. But let's not blame the developer of the game, perhaps this defect is in the Arabic version dubbed and translated from the English version taken from the Japanese version of the game only .. Long journey .. Is not it? We assume that the reason for the presentation of the bad story in our version was because of the poor dubbing, which sometimes contained some of the dialogues written only .. In the sense that dubbing did not address these dialogues at all, which are mostly dialogues of characters within the game world NPCs and affecting Much on the way the story is presented and the sequence of events.

As the name of the game suggests, Monster Hunter: World is about catching monsters in a large open world of four main regions and some sub-regions that you go to only in some parts of the story. The game in short is a series of battles of the bosses Boss Fights with different types of big monsters, which you have to make a lot of effort to reach them, whether by chasing or putting traps in the way as well as the way will eliminate each monster based on information provided You have the game or learn it yourself, because every monster has a certain weakness that you can use to help you kill him faster.

The game also gives you great freedom to design your personality and adjust its exterior appearance. It does not stop at the outward appearance, but you also have the freedom to choose the right style of play for you by choosing certain weapons. The game comes in various types of weapons, including offensive and defensive weapons, including weapons to hunt enemies remotely. All these weapons support the different methods of play, which the developer was so keen to spoil the RPG system of the game.

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The first disadvantages of the game ..
The RPG system in the game is flawed because it lacks a very important part, statistics or character stats. This is not in the game, and instead you can develop specific weapons. The disadvantage here is when you like an offensive weapon, for example, and you want to continue with it because of its shape or combo, or whatever. Your defense will be weak and you will not have the ability to develop your defense by developing your character, either by acquiring stronger armor, or by keeping your defenses vulnerable. Perhaps the big advantage of this is the infinite number of weapons possibilities you can play, but it would be better if a complete RPG system was built, with the option to redistribute progress points so you can change your personality.

Fighting style ..
The game contains 14 different types of weapons and it is no surprise that the fighting method comes in a variety of two types of strikes, and despite the great diversity of the style of fighting, but what is wrong is precisely:

First: the camera's lock system, which sometimes exceeds your movement to move the camera in the right direction so that the monster is always in front of you. The disadvantage of this mechanism is that it may be difficult sometimes to exceed the monster's blows when in automatic camera direction This is why your arrows do not hit the monster's weaknesses as planned.

The second is that the game does not have the option to cancel any movement or animation that is happening at the moment or short of Cancel Animation .. In other words, once you start to execute a certain command, it will be done to the end, no possibility to retreat here. This is a major drawback for the game depending on the battles of the changing leaders as the developer sometimes makes the monster make a sudden move beyond

The first disadvantages of the game ..
The RPG system in the game is flawed because it lacks a very important part, statistics or character stats. This is not in the game, and instead you can develop specific weapons. The disadvantage here is when you like an offensive weapon, for example, and you want to continue with it because of its shape or combo, or whatever. Your defense will be weak and you will not have the ability to develop your defense by developing your character, either by acquiring stronger armor, or by keeping your defenses vulnerable. Perhaps the big advantage of this is the infinite number of weapons possibilities you can play, but it would be better if a complete RPG system was built, with the option to redistribute progress points so you can change your personality.

Fighting style ..
The game contains 14 different types of weapons and it is no surprise that the fighting method comes in a variety of two types of strikes, and despite the great diversity of the style of fighting, but what is wrong is precisely:

First: the camera's lock system, which sometimes exceeds your movement to move the camera in the right direction so that the monster is always in front of you. The disadvantage of this mechanism is that it may be difficult sometimes to exceed the monster's blows when in automatic camera direction This is why your arrows do not hit the monster's weaknesses as planned.

The second is that the game does not have the option to cancel any movement or animation that is happening at the moment or short of Cancel Animation .. In other words, once you start to execute a certain command, it will be done to the end, no possibility to retreat here. This is a big drawback for the game depending on the battles of the changing leaders. The developer sometimes makes the monster make a sudden out-of-the-way move, and then you need a quick decision to avoid hitting the monster, but if you have a pre-order for a particular action, At the very least, there should be a possibility of Cancel Animation when performing defensive movements such as Dodge or when repulsing strikes.
...
Progress system ..
Recently, the system of progress in the games has become a subject of great controversy, especially after some developers (led by EA developers) have taken it as a way to smuggle their deceptive financial policies into games. But fortunately the system of progress in Monster Hunter: World is pretty good.

You will not need the boring Grinding or repeat the same task again and again and kill the same monster several times in order to get a certain weapon or upgrade one of your weapons. On the contrary, hunting monsters in this game is the most fun thing possible You do in that game, because the prizes you get by hunting monsters are extremely valuable. So that the game will force you to always progress forward and challenge the big monsters, until you reach a point where it is difficult to kill the monster alone and the time will enter the element of co-op co-op in the game. You will need to cooperate with three other players to eliminate the larger monsters. If you do not find players available at the moment, you can enter the task, then call one of the players through Matchmaking to come and help you eliminate the monster. In return, he will also receive satisfactory prizes to help him. On the rapid progress of the game. The simplest solution is to end the task with your friends.

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Technical side
In terms of graphics .. The game did not offer anything new, but we can not complain, there are no errors in this aspect.

In terms of sound .. We told you about the problem of dubbing bad, which clearly affected the way the story is presented. As well

In terms of design .. this is the point of strength of the game, although you do the same thing throughout the game, but the design of the world of the game gave us a lot of motivation to continue. As well as the variety of design of weapons and monsters and ways to kill them through the various weaknesses, make the only thing provided by the game (Hunting Hunting) is very wonderful and far from boredom.

We will not complain again about the Camer Lock camera system in the game, nor will we complain again that there is no possibility to cancel certain actions through Animation Cancel.

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Weaknesses

  • Weak characters and dubbing
  • Fighting system
  • An incomplete RPG system
    ............
    strength point
  • Diversity in the shape of the world design
  • Variety of methods of fighting monsters
  • Multiple types of weapons

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