‘Gears of War 4’ review
You shaky-cam-run through another linear tunnel, debris strategically scattered to block any would-be alternate paths. The corridor opens to a slightly larger room filled with improbably placed waist-high walls and crates. Enemies pour into the room and you duck behind cover, your foes’ fleshy bullet sponge bodies whack-a-moling in and out of view. You shoot them forever. Eventually they die.