Non-Euclidean Worlds Engine
Sources:
https://github.com/HackerPoet/NonEuclidean
This is a game engine written with C++ and OpenGL for using in games with non-euclidean geometries. The engine has several interesting example rooms, that shown on the video.
It's a cool example of non-usual rendering, that can't be achieved with standard engines like Unity.
The engine may be a good example of OpenGL programming - it's lightweight and easy to build and understand. It uses glew library for access to OpenGL extension. It's really nice to play with demo rooms yourself:
opensource stuff is cool
i see your account it very close to minnow status (500+sp). we are running a campaign to make 250 new minnows in a month and I would love you to take part.
If you want to be included, do a opt in post stating you want reach and hold minnow status and that you will power up post earning for the duration of this event. You will need to tag me and #tenkminnows and we will do what we can to boost your posts :-)
You can find out more about this event in the announcement post
https://steemit.com/steem/@steemcommunity/announing-steems-biggest-push-yet-to-grow-a-middle-class-let-make-250-new-minnows-in-a-month
And we did an update after week 1 (we are now in week 2 and still have over 300 accounts to review and contact lol)
https://steemit.com/steem/@steemcommunity/250-new-minnows-event-update-and-list-of-accounts-to-support
I also have a post outlining 10 beneficial reasons you should consider powering up, just in case you are on the fence 😊
https://steemit.com/tenkminnows/@paulag/11-reasons-to-power-up-steem-and-sbd
Let me know if I should expect an opt in post
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