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RE: Angular 2 and Pixi.js Magic

in #gamedev7 years ago

Hi! This stuff is very interesting to me (as a js gamedev)!

I'm curious about the shortcomings phaserjs has that made you want to build a framework ontop of PIXI.

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To be honest, Pixi.js is just my area of specialty. I've been using it for the past 3 years (with about a 1 year gap, so I'm still catching up on their updates) so it's just what I know. Theoretically, it should be easily adaptable to Phaser also; I know there's a lot of similarities.

I've been in contact with one of the Pixi.js developers over the years and he's a genius of a programmer (he has set up a lot of cool 2.5d/3d stuff with Pixi.js) and helped me personally with projects so that adds to my preference too.

Let me know if you get a chance to play around with a2p or have any suggestions :) If you'd be interested in adding Phaser support the contributions would be greatly appreciated as I know 0 about Phaser haha

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