Moving UI around and renaming poorly labelled elements.

in #gamedev7 years ago

G'day Steemtides,
Today I opened up my project, and instead of having no idea what to do, had a little idea of what to do, I have started cleaning up the main menu, and have decided on a new map numbering system so need to update that throughout.

Now each area (ice, jungle, desert, etc.) will have 10 levels, 4 normal exploration mode levels, one normal boss, 4 speedmode versions of the first four maps, and a boss mode unaffected by your powerups or weaknesses found during the game.

The first five will need to be passed to move on, the speedrun modes and stronger boss are just for scores.

renamingfun.PNG

But for now I am going through everything and renaming poorly named things to something that follows some sort of pattern. I did have a naming structure planned but... I didn't stick to it.

I am planning on "remaking" the entire project when I am finished, this is my blueprint run and next will be a c++ run, in the c++ run naming conventions will be followed.

Do you guys ever go lazy and ignore naming conventions?

-Drakahn

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Ever since I was a child I have had this instinctive urge for expansion and growth. To me, the function and duty of a quality human being is the sincere and honest development of one's potential.

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