Star Wars: Battlefront 2 Examination
This was a spectacular game and cost DICE, which hurt the fans' confidence in themselves. Star Wars: While Battlefront II may have been one of the most successful FPS games of the year, it was in the shadow of micro-payment debates. However, I will write an examination of the micro-payments in an objective way by putting an edge. Because this game is not about 50-60. First, let's talk about story mode. Like a classic Battlefield series, there is a superficial story that prepares you for multiplayer mode. Star Wars Episode VI: Return of the Jedi and Star Wars Episode VII: The Force Awakens We are playing with Iden Versio, leader of Inferno Squad, the most elite unit of the Empire. The best part of the story mode, I think, is the variety of characters. We play Luke Skywalker to Han Solo with most characters. In the meantime they show us how you found Luke's first Jedi Temple after Return of the Jedi. In short, the game has a scenario prepared to fill the gaps in between. The graphics of the game may be the most successful graphics I have ever seen. The color palette in the vote is very hot. This is a big contributor to a more successful atmosphere. Especially Takadona and Yavin 4 maps can be said from the places that have the most eye as atmosphere. The character animations are also very successful. the strange animations of the heroes in the first round are strange to the players, in the new castle they are standing on their feet and a good result emerged. Like most players, my single-shot explosion effects take a little time, which slows down a crowded field game and hurts the game.
Come play, character cards and classes in the foreground appearance of the first vote in the game as everyone wants to create a character is different. Especially when the micropayments are open, the players depositing money in the game, the character development cards coming out of three different boxes, and the non-paying players. By way of example, a player who has brought his character to the top level will kill you in two bumps and you will need your 4-5 hit. There may be situations where you can break the keyboard and mouse. In a game where extensions are played, a player who has developed his character with real money may shake the hand of his hand to enter your field, or may not give you a passageway while defending his own field. Of course this has been in the past. In-game payouts were removed and DICE said that balance work would be done within the game. Of course, the need for this is obviously wrong, but sometimes I have to come from ignorance.
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