Looks interesting.
Maybe some more contrast for the text elements would make it easier to read (but might just be me)
In regard to your previous post on content. There are lots of developers and newbie devs on steemit. Maybe go in to some detail. Like what platform/Languages are you using to create it? What steps are you taking. What's been challenging etc.
Best of luck with it.
The current contrast is the result of careful tweaking and testing — the higher contrast from the earlier iterations hurt the eyes, while lower contrast made the text appear too muddy.
That's a lot of wonderful ideas to write about, so I will be more than happy to share the knowledge.
But I will have to write a lot about those things, so I would do it in new articles.
Some information beforehand - our team consists of 2 people, the game is in development for over 2 years of spare time, and we plan to release it in early June. We are using Unity and developing it for Windows.
There will be Linux and Mac ports, but after the Win version. No plans for mobile platforms for now.
Thank you for your questions, and have a nice day!