[11-15-17] Human Social Group Game Engine / Simulator _ Update

in #game7 years ago (edited)

[11-12-17]
[11-15-17]
Human Social Group Game Engine / Simulator
J.A.C.I.M.
Update

Seems I pushed myself to utter mental exhaustion, once more, passing out in the chair over a desktop computer keyboard. My sleeping time schedule has shifted, once again, as a result. So endless days of feeling mentally strained, unstable, and overwhelmed with a short fuse.
Though progress is being made, so at least something is being seen from such sacrifices. To both my personal health and social life wellbeing.

For nearly three whole months, a hurtle had tangled me up, stumping almost all advancement for such a long time. The human profile was this great achievement that found itself sucking up all those resources. Though finally a prototype was developed before shifting back onto, other pressing game mechanic categories.

(a) Society Sectors mini interface image menu.
Mapping out Information, Research, Ideology, Enforcers, Government, Businesses, Workers, and Ecosystem.
Accompanying them with their operational inner section areas. Such as Chain of Command, Job Openings, Members, Tools, etc.

(b) Both Policies & Laws functionality in how they are implanted into society. Through the government and the people. Since obviously a law doesn't mean it can only be upheld by political power invested officials. No no, life is too complicated for something so simple to be reality.
So Central, State, and Local government levels are put into the image.
Opinion, law, official stance, has all been actively processed into the mix.
Leading to a number of migraines, yet reality being calculated quite accurately.
Enforcement degree, effects, reception number percentages happen to the bow on this upcoming magnificent gift to myself.
As for the equations to brew this part of my game engine into a soothing flavor. Luckily few were needed that hadn't already been done before. Yet damn, figuring out how to connect everything, which is why a person hires someone else to do the easy tedious work.

(c) I crafted an adequate interactive menu blueprint that showcases an entire country's government levels. Which includes Central, State, and Local. Granting full clarity of every Local Governments (city, town, and village) that form each compiled State Government. In a nice neat system that displays groupings.
Then focus shifted on distributing government responsibilities split up amongst each Society Sector for each Government Level.
...plus government authority, to either pass lawful policy, resist it, vote on it.
Sneak peeks at how all the regions of a country react to policies and laws being put into society.

(d) Society Sectors are all initially privatized by the general population.
Meaning that government intervention is not inherit, beyond Groups forming and establishing thier eternal rule over region after region. Until conflicted against by another from operating as they see fit.
Note: This actually caught me by surprise when I finally reminded myself through a lengthy self induced conversational analyzing of the material. Since I forgotten about such a simple aspect of a society. Lawlessness exists first and foremost, until an common system is set up by the majority in the region.

(e) Depicting how far influential person(s) can control a group, as with its sectionals.
As in a group, in a group, in a group, in a group, in a group, in a group, in a group, leading to a core conspiratorial individual.
Talk about going in circles, then around again, and again, and again. A mathematical nightmare....

Note: Sorry, no images are premitted as of yet, due to security risks to the J.A.C.I.M. project.

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