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RE: Enemy Pathfinding | roundbeargames | hitmanchoi | unity3d

in #gamdev6 years ago

The enemy movement looks great plus its good to see they can attack and walk about now, yeah different enemies should behave and do things differently e.g the big axe guy might not do any jumps and is slow in general while another type of enemy could be good at jumping etc. I would say definitely add the killing obstacles @roundbeargames

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