Sucker Punch does not seek historical accuracy in Ghost of Tsushima
Ghost of Tsushima It will be an experience that will take us to live an epic adventure in Feudal Japan. Despite the historical context, the intention of Sucker Punch is to focus on other things, so you should not expect historical accuracy of Ghost of Tsushima.
In an interview with GameSpot Chris Zimmerman, co-founder and programmer of Sucker Punch, revealed that they will intentionally move away from "historical truth". That said, they will also be very careful to avoid "accidentally deviating" and to achieve this they have the help of a group of experts.
"A lot of the support we have from our Sony friends in Japan, as well as from our Japanese friends in the United States and from all the cultural consultants we are looking for to help us with this is to make sure we do not accidentally get sidetracked. There will be things that we will do differently and we want to choose wisely, "he said.
To clarify his decision, Zimmerman gave an example: "If you have an idea about what the samurai look like or how they act or how they think, we're going to give you that. The concept [of samurai] of the majority is based on the idea of a samurai of the sixteenth, seventeenth or eighteenth centuries; historically, the samurai of the thirteenth century are very different. They do not meet your expectations in the way they fight, what they used. So we will not remain historically accurate to the Kamakura era. It will be a little different. The armor you will use, will not be the thirteenth century (...) Honestly that armor has a discordant aspect, is not what you would expect. It is very square. It does not look aspirational. We want to make sure that we give you the fantasy of being a wandering samurai "
Having said that, Sucker Punch is also very careful with what they do in Ghost of Tsushima to respect Japanese culture and make it an interesting game for the West and the East. So, with the help of experts he has made changes to the script and the characters - for example, the horse has no name in the Japanese version of Ghost of Tsushima - to avoid mistakes and make it feel like a Japanese game.
How about? Do you think that Sucker Punch did the right thing by taking certain liberties in Ghost of Tsushima ? Tell us in the comments.
Ghost of Tsushima is in development exclusively for PlayStation 4. Follow this link to see more news related to him.
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