3d modeling + PixelArt textures touhou #3
Whats up Guys, dedalocious here, bringing you my third 3d model made out of low polygons and pixelart combined~
this time I used sanae´s model as a base, and removed all the weird forms I made while improvising from that one and made this one somewhat more efficient and elegant, or something like that , basically it was a lot easyer to handle and paint at the end of the day.
now im gonna share some pics with you here:
having the sanae base i just basically had to change some things here and there ,what I worked on the most was the new texture and the hair that was quite diferent from the sanae one, went for a peach kinda haircut there also~
at the end made it a lot more fluffy if that makes any sense
and then super long, like reisen´s hair usually is~
after unwrapping in a new, more efficient way, I was able to get a better looking texture overall, besides reisen´s design is simpler than sanae´s
sanae´s boots thingies were not good also ,made em too simple so I had to remake the whole thing
ended up looking like this~
the face was easy after sanae , just made it slightly diferent, probably unnoticeable~
then, finally painted the hair from dark to light
and the tail, cuz her tail is quite important~
and there you go, the final model thing, the only missing pieces are some cleaning to the texture and adding better colors , and the all important rigging, but ill do that later I guess~
anyhow ,thats about it, probably gonna do more , with this the touhou game idea is starting to convert into an actual project I suppose but warebs, have a good one~ bye~
My god, i was just thinking about putting pixel art in simple polygons the other day, this looks beautiful. That "blender" tag is the program right?
yes, blender is the program i used to make the model, whew, kinda forgot to mention it
You have a minor typo in the following sentence:
it should be weird instead of wierd.wow that was fast~