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Yes, they did, but probably joining their chat channel, as per @badastroza comment will clear up some confusion

Their site didn't make that clear, is what I meant.

Thanks for the feedback @calatorulmiop - we will definitely add more info to the FAQ and the site itself to make this clearer.

The way it will work is that your units and structures will each be worth a certain amount of hashing power. For example, let's say you have 10 units worth 100 kh/sec each. You will then have a full 1MH/sec of hashing power from the Hash Rush mining farm allocated to you. This number will grow along with your colony as you expand your base, gain bonuses from completing single-player objectives and faction goals, and more that we have in development. You will then be paid out your mining proceeds (currently, this is set to be weekly) to your ETH wallet.

Not all details are final as the game is still very early in development, scheduled for release in Q3 2018 - we're going to be releasing much more detailed information in the coming days.

Please have a look at the white paper for more info:
https://www.hashrush.com/ico/Hash-Rush-Whitepaper-2.0.pdf

And check out the FAQ for more:
https://www.hashrush.com/faq

The thing that is not clear is how virtual units in the game correlate to actual hardware in the real world that provides that hash power. Do people buy the game's token and with that money you support physical hardware or does the game use the player's hardware for that hash power? and ETH is moving to proof of stake sometime in the future.

Hey - the Hash Rush team run a mining farm, of which certain amounts of hashing power will be attributed to players based upon the hashing power they control in-game. The players are not using their own hardware for hashing while playing - however, the mining farm will have its own mining pool which players can use to mine through as well.

Yes, players can buy the game's token and use this for in-game purchases, however they can also trade items and collectibles on the in-game market and get coins that way. We will take a small percentage as a tax to fund the upkeep and upgrading of the mining farm, cover development costs of the additional game content (our goal is to offer additional DLC and updates for free) and standard operating expenses.

If ETH does move to proof of stake, we will use the mining farm's hashing power for other cryptocurrencies.

Please also bear in mind that the game is in the very early stages of development, and we are looking to launch in around a year from now, so a lot of these exact details still need to be worked out carefully by the team. However, as soon as we know more we will be posting publicly

Transparency and openness are important values to the Hash Rush team and we're going to bring more information once we are settled on it.

As for how else we will generate revenue, here's an extract from the white paper:

Hash Rush will generate revenue in four key methods:

  1. From the proceeds of the mining farm
  2. From the mining fee paid by users of the public mining pool
  3. From the ‘Galaxy Tax’ on RC spent on trade of items/units/cards when players use the in-game market
  4. From the value of RC spent purchasing new or unique cards/units that the dev team place for sale on the in-game market

Ok, thank you for making those points clear for me.

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