How to Play Mobile Legends Special Beginners
before we start the tutorial we have to know the first game type is mobile legends this? this is not the type of games RPG should leveling and farming hours length, and this is not the type of game strategy that makes the base to defend and make soldiers to attack the opponent, and this is not a game action fighter duel 1 vs. 1 ngeluarin moves the ultimate.
mobile legends this includes the type of game moba (multiplayer online battle Arena), 5 vs. 5 with a great selection of character (called hero), when we play our new treated choice hero, there are many options hero with type-kind. there fighter, Mage, tankers, marksman, support, assassin. let's get started:
of pick hero
time the selection of hero try to look hero who in select a friend one timmu, as most new players from a hero without look hero what are the selected by friends setimmu, if a friend setimmu choose tank, Mage, fighter, fighter, then select type of hero the BLM on a pick between marksman and support. should select marksman because without marksman team little trouble war later. if timmu already choosing, tanks, fighter, marksman, Mage, you are free to choose hero type what want in use. point to the selection of hero to each other support and see what type less in timmu, and hero type of what it takes timmu.
items
for the selection of my items only share outline only, for items perhero will be I discussed later in the post next. election items depending hero used: marksman: select recomended items burst damage Mage: select recomended items burst damage tanker: select recomended items durabilty fighter: select recomended items continuous damage support: select recomended items support team / durabilty assassin: select recomended items dash, damage for beginners we recommend using the item recomended used only to understand the usefulness item. for items election manually better. later will be discussed in the post next.
line
when the game has started select line that have not been in place with hero. division of hero in the line usually on 2, middle 1, under 2. for sharing line try mutual support hero, hero melee (close) try side by side with hero range (distance). to that used to play select line has become a usual thing because already know in line where needed. try time in line keep tower, if both in line blood was thin all sebaikya do not turning to the base of all, 1 person keep in tower (try to keep the distance from the enemy) so that tower not fast destroyed the enemy.
techniques
play remember this is just a game so don't have to fear of death when playing face opponent, if dead can still respawn relax, but try to do so ATM (dead many times by enemy). keep distance, know motion gerik enemy, and memorized skill owned hero enemy when dealing in line will make we know when to attack and when to Dodge / keep distance.
for the techniques to face the enemy and overcome the skill enemies will be discussed deep in the post next. use techniques back and forth back and forth beautiful as syahrini hahahahha. point forward to hit minion ago backwards, advanced hit minion ago retreat is done so that we safe from attack the enemy. if we only silent hit minion while there enemy in front of US can attack directly by the enemy. remember have to wait do not direct attack enemy, because we need gold to build items suaya quickly so. cicil hero enemy occasionally, when using a hero range better menyicil enemy especially against enemy type melee in line US, the hit minion when the enemy closer hit hero enemy with attack regular or skill ago back to keep the distance.
if successful nyicil hero enemy until HP they dying remember do not get carried away lust for the kill because of the enemy definitely going to run tower them if HP we still full and HP mush benar2 dying and also still within reach hit US better pursue although position is D tower. but if HP we half or under half you should not forced later in fact, we were killed in contact with hit tower.
jungling
when playing minutes early in the line do not glued looking for gold in line only. Moreover conditions in line we face of the enemy type Mage and marksman (range), as minutes early met in line with the hero of this type we going to tortured to look for gold.
therefore, when minion enemy closer to tower killing minion, wait minion we attack until in the middle of the tower US and tower enemy then go to the Forest and kill monster in the Forest (term jungling), while minion enemy approaching the tower US, we back to line and killing back minion enemy, if the monsters in the Forest already respawn back should jungling again so faster get gold.
mapping
the folder on the left on the screen we show the position of friends and enemies, it is important to always pay attention to the folder, we can see in map whether the friend we need help or not, and we note on the map is the enemy appear on the map or not. when the enemy does not appear in the folder should we be be careful, especially when we are jungling who knows enemies are mobile to target the US so should keep alert to pay attention to the folder.
with regard folder we can help our team to kill hero enemy in line them. monitor map view line which is dealing with the enemy that has a HP small or easy dikill, secretly we approach the line friends and wait for the right time (when hero enemy advanced away from the tower he was) ago serang abuzz with your friends, let the enemies of feeling pleasure in gangbang hahahahha.
tower
to be able to win we should be able to spend the tower that is in line (not all line should be destroyed) up to the tower the Center of the base enemy. remember the main goal is to destroy the base enemy do not too eager kill the enemy keep up-to forget jagain tower (often events Gini fitting main). remember teamwork very important in this game you can't go solo opponent 5 enemy at once, although the items you already so stay of solo vs. 5 definitely lost so stay together with friends team the other. now I hope it was can help you in play mobile legennds, later you will develop their own according will you.
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