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RE: EU Study Proves Piracy Doesn't Affect Sales

in #entertainment7 years ago

If legal version was the same or better than the illegal version then I'll pay for the legal version....

I don't like DRM unless that DRM is good... that's why I love steam but I'd still prefer what I buy to be DRM free...

The more creators fight with piracy the more pirated versions seem more attractive....

BUT at the same time people who create like food and can't create new things if we don't pay them.


I can see this problem from both sides... and I can say both sides need to consider the other side more.

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This is a very valid point, of course. No one is saying that content creators shouldn't be paid for the work they produce.

What is worth keeping in mind, however, is that profits in the entertainment industry have been going up, despite that industry's constant crying wolf about profit losses.

Think of it this way: content creators are often happy to give away content for free!

Publishers hate the practice and often rip off content producers by giving them around 10% of the profits made from their content, while also locking them into long-term contracts (which they even have to buy themselves out of at times).

I agree.. but at the same time Publishers own the content too... so I can't say they are wrong.... There are ones who take it too far but...

Glad to have this conversation with you.

Sure, copyright holders aren't wrong to sell the products they own.

However, using their influence to purposefully color the water and unduly influence third parties (such as Google) and governments - including hiding studies such as this one - and even attempting to make governments legislate tht the act of watching pirated content an imprisonable offense! This seems immoral to me.

They do this, despite the fact that studies reveal that piracy helps them to make more revenue not less (by advertising their content for free via word of mouth).

At the end of the day, the entertainment industry wants third parties such as Google and governments to force people to watch their content, rather than investing in ways of distributing content at a reasonable price so that people simply stop pirating content.

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