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Not a problem.

what is it though? I don't have to play it to be curious, do I?

No, you don't have to play it to know it.

It is an old school turn based game.
Originally it was played via paper mail.
Later it was adapted and updated for playing via email.
I've taken the email version and got it working and added a basic interface to play it via the steem blockchain.
Part of the challenge of the game is trying to figure out to play it. :-)
It isn't all point and clicky.... you type orders into an order form then submit them... kinda like writing out memos for workers in another part of the world to obey with only the results of their obeying them being returned as part of the next turn. Game ends when the game engine randomly decides it does and then a new one is started. @PupMisfit has already wiped me out once.... so far he has been much better than me at it.

I didn't know people played rpgs's before playstation 1, you guys should set up an account for just the game and share the public key so people can play.

that might be a really fun steemit game. also, you can always change your master key if the public key is abused (too much ;) )

Actually, it doesn't use a key to play. The moves are "obfuscated" to keep the players from reading each other's moves as they are supposed to be secret from each other.

Already done. It was killing my bandwidth. :-)

https://steemit.com/@leatherdog-games

I suppose it might be an idea to have it post a message "what these messages and game are" post every few days...

We even came up a way to have a participation reward pool that isn't based on "winning" or "losing" a contest. (Whenever there are enough upvotes).

If a game turn has enough players with upvotes to get a reward, then the SBD is split evenly between all participating players who upvoted and submitted a turn before the turn's deadline date.

It is a fun game. mostly strategy and figuring out how to colonize planets to grow an empire. Muksihs and I have been through several games now and I don't feel like I have gotten very deep into all the areas ot the game. It would also be more challenging with more players, so that one can build alliances do interspecies (players) construction, etc.

I used to play pc games like that when I was a kid.
it's the part where we do it through words and a book keeper that's weird to me.
I don't know if I have the attention span.

The "bookkeeper" is an older turn based strategy game engine. Not a human. :-)
Older still are the general board games like RISK and other similar, then there are also the general role playing games that started with D&D.

I played D&D once with some friends and was a dark elf who kept wondering off and ignoring rules etc. we won, then I just left the band. not trying to be funny, but I think I am an introverted elf or something.

A turn is only required to be put in once every 2 to 3 days. The game doesn't progress until 3 days is up or all players have submitted orders, whichever happens first.

Heck... you don't even have to submit valid orders to be in the participation pool, just upvote and hit the submit orders button with a blank order form before each turn's deadline.

FAR HORIZONS is a strategic role-playing game of galactic exploration, trade, diplomacy, and conquest.

At the start of a game, each player controls an intelligent species and the home planet on which it lives. As the game progresses, you can explore nearby regions of the galaxy and establish colonies. As you range farther and farther from home, you will encounter other intelligent species. These encounters can be hostile, neutral, or friendly, depending on the participants. Interstellar war is a distinct possibility.

FAR HORIZONS, unlike some similar games, has been designed to make role-playing as easy and practical as possible. In addition to being a rich and realistic simulation, there are no true victory conditions - the game is played solely for enjoyment. However, at the end of the last turn, final statistics for all species will be sent to all of the players so that they can compare their relative strengths and weaknesses. Thus, rather than requiring a massive bloodletting as in some other similar games, it's possible for a peace-loving species to effectively "win".

Still, those who enjoy a more aggressive game, or those who wish to role-play an "evil" or warlike species will not be disappointed. FAR HORIZONS does not discriminate against anyone - it simply tries to be as realistic as possible.

sounds like steemit.

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