DrugWars - News, referrals, sunday event, and some other updates!

in #drugwars6 years ago (edited)

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Hello to all the 3730+ Drug Lords!

What have been done for the past 2 days?

You can now add your referrer in the help menu! We think about giving you one week to set it or change it as you want ! After the 24th February it will be locked and we will be back to the normal referral link system.

Reward mechanism and adjustment

We are adjusting the payment system and will change the daily prize to 6% but at the same time will up the heist to 2%. So we are not diminishing your rewards but only the way you obtain them.

Sunday Event? What is that?

Before this adjustment and for the next upcoming months, Sunday will be the day of Thugs with different changes on the payment system! Today the daily prize and the heist will be divided into 50-50% for a total of 10% of the dealer (@drugwars) balance! If you care about receiving 2% more today don't hesitate to read the end of this post.

Some small changes in the design. As you can see, our devs are working not only in the development of the game but also in the designing details. It may not be a big change with the design but every little steps count. Hopefully it will be clearer for the players to read the blue box with the amount for an instant upgrade. A small reminder: on the left of the box is the value in USD while on the right it’s the value in STEEM.
Overall there was a UI polishing around the game.

Previously “UNITS” is now “BOOT CAMP”. In the Boot Camp you will be able to produce units as well as train them. A small reminder: you can produce as much units as you want as long as you can afford it.

Welcome page has different backgrounds that you will definitely appreciate.
That’s how detailed our devs are.
But also, the never ending loading screen is now fixed

Because we don’t like when it’s too easy, we decided to up the price of the cocina a little bit to add some spice.
Don’t freak out, players who have been playing Drugwars up to now won’t be affected by this small up.
With that, we’ve also fixed on storages and the maximum capacity

A statistics page has been added to the game, we hope that you will use this page efficiently, strategically and above all it will help you to get the basic idea of your production rate.
You will be able to find it by clicking on “Overview”

Leaderboard shows the first 100 and yourself, which means if you are not part of the top 100 but above that you will see yourself as the 101 (we will display your absolute position soon).

To sum up, we’ve improved the infrastructure of the game and optimize the memory issue of the game that have led to some bugs, nevertheless major issues have been fixed as well as minor glitches. Of course, glitches and bugs will still be present and we count on you to keep on reporting them. We will continue to work on the optimization side of the game and reduce the CPU usage, because many of you have reported some intensive run of their CPU due to number of calculs.

Why you should mess around Drugwars today?

For the past few days we’ve seen lots of these questions:
Is the referral working? When will the reward for the referral be implemented? How can I get my reward for the referral? etc.

Well, good news for the community, it will be available for the next payment as soon as players have set their referrer. Thanks to your huge interest in the referral and its mechanism/rewards.

And a good last news before continuing to make DrugWars the most used game over blockchains!


You have all been epic in supporting Drugwars, and just amazing in contributing with your bugs reporting, suggestions, reviews, feedbacks and all the involvement you’ve made such as creating clans, tweeting, promoting so just to show how thankful we are, we decided to put 2500 STEEM in the daily prize for today!

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Remember to set your referrals, people! The empire must continue!

Thanks for setting mine @holoz0r :)

The whole referral thing is huge guys. Those who have dozens of referrals will also have a passive income. Simple as that.
Hey Acid you mind set me as yours? :P :P :P

Done. :D

(on my main account which I haven't bought anything on xD)

Oh c’mon dude...:0

A proper orca is obliged to make some purchases. I still have faith in you :)

I have but not on that account. ^^

I know mate...I had to try though...

Dont spam unrelated comments.

Posted using Partiko Android

Actually, there was nothing wrong with the price of LaCocina. The problem is that the Pharmaceutical Lab underproduces for its price. It was 3x as expensive as LaCocina and produced only 2x as much.

Overall, the mechanics are very anti-usergrowth and very pro-“pump STEEM in our vault (which is split over two accounts) of which we then share a small part” (8% of the main account, 8% of 80% if coming from drugwars-dealer).

In other words, you make the distribution of the dice games look VERY positive for players. And DrugWars’ distribution very positive for the house.

Additionally, launching with a referral mechanic which you then not pay out for a week, under the mantra of “early launch to let you enjoy”... that’s rather black hat and in the USA that could result in a class A suit.

Luckily, on Steem we are meta fanbois first. ;)

Great points, but also irrelevant. I've talked about this as well. However, they are going to be forced to change the payouts in a big way over the coming weeks as the prize pool gets drained 8% a day.

20% was not unreasonable considering they thought the game would be less popular. When the prize pool gets drained and the game loses some steam (and Steem) they will change to rules to promote onboarding more new users. As it stands now they haven't even scaled to the users they have so it's not worth complaining about.

They should be raking 5% in my opinion (10% max). This puts the game on par with online poker and would allow players to go pro with enough strategy added to the game. The draw of players going Pro in a shitty pay-to-win game would be legendary, making it the best pay-to-win game of all time because all the good players at the top are actually getting payed-to-play. The carrot at the end of that stick is enough to make the game go viral.

But again, they don't even have the scale for the number of players they have now, so it's not worth complaining about yet. Also, you can't compare a game like this to a shitty dice game. A dice game is obviously way more boring and mindless than DrugWars. Every pay-to-win that came before DrugWars took 100% of the prize pool. DrugWars takes 20% in the first week and the community is up in arms? That, quite simply, is not appropriate given the context.

Blockchain breeds healthy competition. @drugwars has zero competition so they get to do whatever they want, for now.

20% vig is to high a take to talk about the game going viral imo.

It's not, because every game before it has taken 100%, and they can change the numbers at any time. Also, 5% of that 20% goes to referral codes.

The difference is every game before doesn't use actual money to entice players.

5% of 20% is 1%. So it would be 19%, assuming all players have referal codes, which is also not the case, so 19.xx%.

It would be great if they lowered the rake, but it's still nice to see a game sharing some of their revenue back with the players. Drugs for the win!

No, it's not 5% of 20%. It's 5% of 100%, aka 5%.

I can see how my wording was confusing.

Regardless where it goes too, it is considered the 'vig', which in this case is 20%.

As a World champion poker player, I am very familiar with how players will approach a game that involves money and one that is purely for entertainment value. The set of expectations varies greatly between the two.

I know poker players who spent insane amounts of money on clash of clans. I'm sure they would love to have the ability to get any financial reward back.

Maybe they should VPIP the implied odds Pocket Rockets EV.
Don't you think?

They could add some ads to sustain it better. Give small bonuses for watching video ads like all mobile games do and you can take less from the pool while still making a decent amount of profit.

That's a very constructive comment, but I maintain that we are all just really impatient and "want it now". None of this really matters in the long run.

If a game like @drugwars can be created by one person in three weeks, someone is going to come along and make a similar game. That game will take a 10% rake instead of 20%. Then someone else will come along and make their game. 5%. 3%. 1%. 0%.

The Race To The Bottom is real.

Open source wins.

I 100% agree with added ads to the edges of the home page. Those spots would sell for mucho $$$ Seriously, it could also bring in off blockchain sponsors!

At this points the game was released too early and lacks any of the usual “pride in achieving/leveling up” and subsequent “butthurt when attacked which pushes to invest” psychology.

Good thing: first such game on Steem
Possibly bad thing: people may have moved on by the time the curve (and safety levels) is focused more on staying in game for weeks and months.

I’m five days in and next drug production upgrade will take me 2-3 weeks. Mostly because I first need to upgrade storage levels and then booze and weapons. But at no time will I ever be able to “sleep well” because I will need x5 possible safe storage. By the time I can finally get that upgrade... daily production is at least x2.5-3 already so at best I will maintain my actual level. At best.
I even can’t afford one troop. And why would I? First visit of a bigger stakeholder and they’re all dead and I stay with very small amount of resources which were protected. Can’t heal troops and rumored next resources protection will cost only more and set my drug production upgrade back another few weeks.

I get it... the cartels are brutal. But the psychology of achieving progress is not there and as a small “bottom base the big drug lords need to justify their continued spend” I’m already at 8.5STEEM for that next upgrade.

I don’t care making pennies a day, if at least I can see that I can level up and make progress.

Too early with IAP, IAP too expensive, levelling up too slow... hasta la pasta?

Not sure what you are talking about.
Battles are disabled.
I'm running six accounts with zero defense.

It takes around $2.20 - $7.70 to get a good running start per account.

Playing the game for free was never meant to be viable.
That is the hook. Pay-To-Win.

To assume that this game isn't going to alter its mechanics drastically over the next few months seems incredibly short sighted to me. Development chugs on.

DrugWars Early Access V0.1.5

Not sure why your answer seems that drastically on the now when I say the game lacks the psychology to keep people.

Yes, I spent close to $50k on GoW. For $0 return but few hundred million kills. I understand P2W.

To assume that people will stick around if they can’t grow, i.e. 0 sense of achievement is ludicrous. Yet it I still the bottom level players you need to constantly go attack for resources.

The game is based in mathematics. It does not matter what level you are, if you defend your resources with more troops than the resources you are banking are worth, it is not financially viable to attack that account. It's people that are greedy that get attacked, no matter what level. This, of course, assumes that the motivation for attacking is based on pure greed and accumulation of wealth. There will be plenty of people that attack for other reasons.

That all depends on the pitch.

If the pitch is “earn from” it becomes a math game. That will implode. Because that will shift the focus to user acquisition to maintain sufficient investment every day to keep the top players vested enough to keep spending on those expensive high levels. People will do math and with ever growing total production and thus lower daily rewards, that also due to the evergreen rewards, they will become disinterested very quickly. Because math = “too long for ROI”.

If you make it a MMO, then you have a longer chance of survival if the achievement curve is more satisfying. People will he more vested in their empire. Emotionally, beyond the actual spend.

User acqui still becomes an issue and most similar games have been “reskinned with slightly changed mechanics” at some point to start all over again. Operating 3-8 similar games simultaneously.

Check out Gabe Leydon. He’s been at it since before Mafia wars. Nobody understands the MMO psychology model as well as he does.

After less than 3 years, MachineZone had received 4x in funding what’s currently STEEM marketcap.

He never published many insights but he’s spoken at many a gaming conference. His insights are liquid gold.

PS: I’m not complaining about returns. Early to the game and spotted the attractively priced LaCocina. I’m rolling in the profits. But at this point any curve is too long and because the game pitches earnings... I do my math differently than I would if the game pitched a differently play. If the devs want to achieve longevity... they need to fix the achievement psychology.

Otherwise... early release can also massively backfire and many may have long left before the game reached close to what it wants to be.

What businesses do you want to see on steem? 5 Minutes of fame models, until newest shiniest thing or developers/entrepreneurs who can say they bought a car, house, and one for their mom too from Steem?

PS: Fixed some horrible typoes. Low battery not too powerful iPhone, mix of Siri autocorrect and autosaving editor does horrible things if in power savings mode. Apologies.

You damn right. They pay too low for how much they receive, it's worse than a ponzi scheme now, no new members, the rewards are going to 0, new members, more drugs produced, rewards going to 0. You make nothing if you don't invest heavy.

And it's really frustrating to see 0 rewards till now

can t pay my rent with drug wars 😓😭

As far as I can tell, you are doing it right @fknmayhem, simply buy 1 cocina for the cheap price it was, positive ROI within 3 days, the rest is bonus. You say there is nothing wrong with that, I say imbalances in games are usually not ideal.

BTW There is no big first mover advantage here, there will be competition, so whatever attractive game comes up with a sustainable and fair model, with an solid dev team and good management will win BIG for sure. This might be drugwars.io. It might be a new or different one, time will tell.

But for now, I think it is way too early stages to criticize the settings here, it will be a learning experience for us all, including the dev team.

That was only early days profit I recognized. I did clearly state it was “quick sand”.

I didn’t say there was nothing wrong with that. I said the price/production ratio of the Pharmaceutical lab is wrong. If not for that, I hadn’t seen the opportunity in La Cocina.

It’s not about me doing things right/wrong. I don’t like imbalances either but currently in drugwars... the F2P hook is too minimal. Already after two days it takes many, many days to build up sufficient production and also security.

If your game, despite “easy making of STEEM”, can not attract sufficient F2P to stay sustainable... then you won’t have the bottom the top needs. Check most MMOs, they offer many weeks of “feasible timers” to name it that way. That increases sustained IAP conversion rate because people are already “vested” in their empire, vested based on time. And often also based on clans/leagues/teams.

If you push people too quickly to IAP... they will assess faster whether their investment is a sinkhole or still fun based.

I apologize if “it’s too early to criticize”. Such attitude merely emphasizes that the team is focused on itself rather than on its users. Criticism can often be constructive. Otherwise you wouldn’t even be aware of “me doing alright”, otherwise you wouldn’t have made your second tweak to LaCocina already.

And still I keep giving you more tips. Not merely that the Pharmaceutical Lab is imbalanced, but even that F2P to IAP curve is unhealthy.

How do I know?

Two years, a relationship and almost $50k on Game of War. That mostly because I have been a huge fan of Gabe Leydon ever since BEFORE Mafia Wars. If anybody knows MMOs and conversion curves, it’s Gabe Leydon.

But never mind... it’s too early to criticize. In other words : “STFU @fknmayhem, you found something which we didn’t like and we will kee reminding you of that. Yes, we are biased because of it. Now go play elsewhere”.

Duly noted, @fitzgibbon.

Your choice if you want to become the collapsing not sustainable pyramid. Not mine. 👌

Addendum: (this is written on the blockchain)
If you can nuke my production, please do so. I need no STEEM from you. If you can not, I will return every day all earnings received from drugwars from hereon. You’re welcome.

I don't understand why people are constantly comparing games with Ponzi's. Was diablo 3 a ponzi for the people that got in early and sold they items they grinded for hundreds of dollars when others were leveling up?

As long as they aren't marketing themselves as a way to roi fast your just spending money to play and have an edge over others. Is it pay2win? Sure. Do you have to play it? No. Can you play it without spending anything and possible make some rewards? Apparently.

hahahahaha, I was one of those people. The first 3 months of D3 I was in the top .001% made a lot of money with that game.

I sold so many of those shields for days

Haha, the game has been out a week.... only took 3 weeks to get made... and is undergoing constant development. I'm going to wait 4 more weeks before I complain about anything.

I realize the game and mechanics may not be perfect and have room for improvement but damn people expect a lot and are often entitled on this platform. Not directed at you but geez people, chill with the labeling.

yes..I see your point, it's just a game built to be played... people have expectations that's why they are dissapointed seeing the rewards dropping

Not sure what you're so disappointed about, I'm at like 70% ROI in 7 days without counting ref rewards, obviously it can't go on forever that would make no sense.

Holy fkn shit that’s a wall of spam!

That’s even longer than the novels I write. 😳

Who would have thought we'd reach agreement :)

We did???

Did you already learn what the difference I said when coming early to the party? Because didn’t seem to me.

Then maybe you misunderstood. Don't worry, we can't all be geniuses.

Takes a non-genius to recognize one, right?

Obviously, so far you didn’t understand much. Whether it was lost in translation or not is not my problem. Thank you for your time though and hopefully the next game which comes you understand that if you’re early your limited production may represent a higher percentage of the global production than when 3,000 more players have joined.

Contrarily to your expressed understanding, there is a benefit at joining early. Sadly enough, it seems that is intellectually beyond your level.

REALLY enjoying this game! I used to play a lot of Mafia Wars on Facebook when I was younger and used to really enjoy that, this game Drug Wars brings back a lot of nostalgia and fun! Thank you so much for that, I appreciate the amazing work. More so, the fact it's on Steem and you can earn Steem Tokens from it. Just lovely!!

A small reminder: on the left of the box is the value in USD while on the right it’s the value in STEEM.

I would change the "-" to a"/". I understood it wrong and thought it would cost a random amount between the two volumes for some reason until I read this post :p

Dear @drugwars, i am sorry, maybe this question you already answer but what for needs units if battle are disabled?

This. @drugwars, please don't fail to provide a heads up prior to enabling battles. Some minimal lead time so that folks can prepare to defend their stash would avoid a great deal of foreseeable rage quits if you don't forewarn folks.

Units are also there to defend your empire, so basically it's interesting to prepare units now so that once Battles are available again, you won't be off guard.

one change request ;-)
could you also add a scrollbar next to the main tabs on the left side as on small screens the last tabs might not be visible?
TXH..

and by the way, amazing game, amazing dev. feedback...
THX so much!

It's refreshing that you guys actually write an update everyday...
unlike every other project (especially Steemit).

And destroy your strategy daily, hehe.

Strategy? There is not much strategy here ;p i would recommend you to give a try with @steemnova were you have a lot of strategy and dev wont destroy it with updates (well they didnt up to know).

Posted using Partiko Android

I was referring to @edicted's strategy how to earn not the game's strategy.

hmm, well then this change nothing, you still need to produce a lot of drugs to earn more money. If they would change that you need to put into heist not drugs but guns, or alcohols then yes it would change strategy how to earn.

Awesome update! This is the best team developing on steem hands down. It's still hard to believe this is all considered early access. This project will be pivotal in adoption for the entire blockchain In my eyes. Keep up the great work.

Don't forget, I'm offering a Bribe to all my fellow players more info here : https://steemit.com/drugwars/@abrockman/drugwars-a-bribe-for-my-comrades-or-aj-brockman

Thanks for the good words! If you've been following Fundition, you probably know what this team is capable of :)
We also believe that this game can be a way to get new Blockchain users.

Hi. Just a comment to make the attacking environment fair.... in most well known strategic games the strong players can not attack players less than them in power or level by 1 step..
This to ensure that the game will continue and mire new poor young players will.join and the game will not be restricted only to fuck in shut rich members.. as you know we all need to play to have fun as some steem..

For example. .. player of level 8 can not attack any players in levels less than 7 but he can attack any player fro level 7 and above...

I hope you read and study my comment

Posted using Partiko Android

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