CS: GO update 21/05/18 - warning for PRIME; making changes from the beta!
Valve gave us a very early update of his game. It introduces changes previously tested in the beta client, but adds something else.
[DIFFERENT]
The time of the bomb is calculated every tick, which should solve very rare cases, where the bomb was disarmed and exploded at the same time.
PRIME account users will now get a warning when they enter the waiting room, about the fact that the players located there have a low level of trust and this can affect their feeling of the game.
[GAME]
General adaptation of ambient sounds.
The scope and nature of reverb effects have been increased to better reflect the geometry of the map.
Small changes.
The audibility of breaking the ventilation grilles has been increased.
New hitboxes responsible for the neck have been added. Bullets that penetrate through the neck to the head will count as headshot. This should make the heads from the back look more intuitive.
Fixed "use" key to make it work better when raising weapons.
[MAP]
Nuke:
Optimization for the lowest settings.
Visibility between silos in the A-bomb area has been blocked.
Implementations of changes from the ShortNuke map, ie:
Removed toxic.
Ventilation no longer leads to bomb area B.
The box was moved to the back of the bomb area B.
Solid background was added to the yellow crane.
Movement has been improved.
overpass:
The volume of ambient sounds has been reduced.
A collision of a mesh cage near the construction site has been added.
Removed a shadow appearing when approaching the tunnel to the bomb area B.