SKINCOIN | CRYPTOCURRENCY FOR eSPORTS INDUSTRY

in #cryptocurrency7 years ago (edited)

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All About SkinCoin
Who We Are
Our team has been creating, developing, and supporting trading platformsand gambling services within the game items (skins) market for the most popular games: Counter-Strike: Global Offensive, Dota 2, Team Fortress 2 since 2013.
Today, gamers use CS:GO and Dota 2 skins (virtual weapons and ammunition) as the currency for betting on gambling and betting sites. Players make bets on a team victory or use skins for betting on roulette, jackpot and other gambling sites accepting skins. The market share exceeded $7 billion in 2016.

What We Going To Launch
We going to launch SKINCOIN token (SKIN) – Universal Cryptocurrency based on Ethereum for instant trading CS:GO, Dota 2 skins, and making bets on eSports events.

What Is SkinCoin
Tokens SKINCOIN (SKIN) are to be released based on the Ethereum blockchain platform. Tokens will be used for trading with game sites, buying/selling skins, making bets on gambling and betting platforms.

What Are Skins
Skins are virtual items that can be used in games like Counter-Strike:Global Offensive (CS:GO). The term “skin” is derived from the typical function of these virtual items: changing the appearance of a player’s in-game avatar, weapons, or equipment.
Skins are items that generally can range in value from a few cents to thousands of dollars. Game developers don’t allow skins to be exchanged for cash (only game credit), but secondary markets do allow players to convert skins to cash.
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Skins Industry
According to Eilers & Krejcik Gaming, a research firm, more than 3 million people wagered $2.3 billion worth of skins on the outcome of e-sport matches in 2015. In 2016, this figure grew by two-fold and reached $5 billion.
As per analytics of Eilers & Krejcik Gaming and Narus Advisors, about 40% of the total 5 billion market in 2016 were betting on the results of cybersport matches and tournaments. Player wagers his skins on winning his team.

Press About Skins Market

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Skin Market
The market for skin gambling is distributed across a handful of dominant products. Sportsbook-style betting (wagers on esports matches) is the largest vertical. The second most popular is jackpot-style games, essentially lotteries where players receive tickets based on the value of their deposited skins. Simple forms Notably, while skin-based slot machines do exist, they are infrequently found and appear to garner little-to-no interest from esports fans.
This diversity is one reason why skin gambling handle is so much larger than esports cash gambling handle. But even after adjusting for that difference (i.e., comparing skin-based esportsbook betting to cash-based esportsbook betting), skin gambling is still some six times larger than cash gambling. In terms of market participants, the skin gambling industry grew quickly from a handful to hundreds of sites in the course of a year. The vast majority of those sites were variations on the basic jackpot product theme. Ultimately, we believe the bulk of handle in the skin betting industry was generated by roughly fifteen sites.

SKIN GAMBLING (c) CHRIS GROVE
Partner, Narus Advisors

How many players
In recent years, cybersport games have gained immense popularity and covered by major media. The most popular games are Counter-Strike: Global Offensive and Dota 2. Each day more than 470 thousand people play in CS: GO simultaneously, for Dota 2 this figure is more than 860 thousand people.
Now players spend in Dota 2 in total of just over 11 billion hours per day, whereas in CS: GO this figure is about 8 billion hours.
According to Steam Spy, the game Dota 2 has more than 99 million Steam users, and in the last two weeks, about 9.5 million users have launched the game. 23.5 million people own CS:GO, of which 8.8 million users ran it in the same period.

Skins Market Size

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ICO DETAILS
ICO start: 21 June 2017 12:00 UTC
ICO end: 21 July 2017 12:00 UTC
Minimal Goal to start: 5000 ETH

SKINCOIN for distribution: 600 000 000 (100 000 ETH)

Token Exchange rate: 6 000 SKINS : 1 ETH
Currency accepted: ETH ONLY

Minimum transaction amount: 600 SKIN (0.1 ETH)
Maximum transaction amount: 18 000 000 SKIN (3000 ETH)

Total token amount: 1 billion (SKIN) tokens.
~ 600 million tokens will be available to fundraisers.
~ 300 million will remain in the SKINCOIN Foundation until the official exchange is launched, the tokens will be exchanged for game skins at the market rate, and will also be used to form a stable market and further development over the next five years.
Tokens shall be stored on a wallet with multi-signatures.
~ 100 million will be distributed among team members.

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MORE INFORMATION
WIBESITE
WHITEPAPER
FACEBOOK
TWITTER
TELEGRAM
SLACK

My Bitcointalk Profile (Shodik007)

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Nice post. Same thoughts here. No matter how populair a coin is. People should always do a proper background check. It surprises me how many coins are out there that don't have their basics right. An interesting website I found: https://www.coincheckup.com This site is really helpful in my coin research. I don't know any other sites with so much indepth analysis.

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