GetGame.io case study – Investor. Part 2.
Join our Telegram chat
Jim decides to contribute to the platform and buys $10,000 worth of its tokens, which makes up 0.1% of the tokens.
He also sees one game project that has incredible potential and so he decides to buy $5000 worth of its tokens, which makes up 5% of the game’s tokens. He also offers to help the game maker to market his game and the creator happily agrees, giving Jim an additional $1000 worth of tokens as a compensation. Jim now owns 6% of the game’s tokens. All of the game’s tokens combined make up 100% of the game’s future revenue, meaning if Jim holds 6% of the tokens, he will receive 6% of the monthly revenue the game brings in.
Jim also found out that he has access to the game developers’ workspace, making him able to see how the development process is going and how his funds are being used. This gives Jim a piece of mind because he can monitor the whole process and when he has questions he can contact with the development team instantly.
At the end of the month Jim looks how his contributions is doing.
He finds out that the GetGame.io’s total revenue the past month was $5 million. This means that $2 million was shared with the REALITY holders, and Jim, owning 0.1% of the REALITY tokens, has received $2000. The game, which Jim helped to market, also launched this month. The game was an instant hit and has brought in a revenue of $50,000 by the end of the month. This means that, owning 6% of the tokens, Jim receives an additional $3000.
Already in the first month Jim earned 33% of his initial stake and after 3 months he has earned back his initial stake. In addition, the game token’s value has increased 200%. So Jim decides to sell half of those tokens on the marketplace to protect himself from future’s price drop and uses some of this money to fund some other projects.
Jim is really happy that he found a great way to be a part of the gaming industry’s growth, while also being able to contribute to the creation of new exciting games. All while earning passive income from the platform’s and its games’ revenue stream.