#houdiniUnmoderated tagAll postsTrending CommunitiesSteemitCryptoAcademyNewcomers' Communityআমার বাংলা ব্লগKorea • 한국 • KR • KOSTEEM CN/中文Steem AllianceWORLD OF XPILARAVLE 일상Steem POD TeamBeauty of CreativityUkraine on SteemSCT.암호화폐.CryptoExplore Communities...#houdiniTrendingHotNewPayoutsMutedcryptosansan (60)in wormhole3 • 2 years agoCongrats @houdinifinance privaCongrats @houdinifinance private sale soft cap filled ✅ Still some allocation left for hard cap. Most wallets that…cryptosansan (60)in wormhole3 • 2 years ago#Houdini private sale is endin#Houdini private sale is ending very soon 🚀 Nearly sold out! Users who fit a certain criteria to contribute to the…brundlethwaite (58)in #houdini • 4 years agoKineFX IK/FKMatchingGetting your FK bones to match the IK is very important when animating a rig. Here I create a system to achieve this.brundlethwaite (58)in #houdini • 4 years agoKineFX Troubleshooting Transforms (Improving the Dog Leg Rig)KineFX makes it a lot easier to visualise the rig. Here I update the basic Dog-leg rig and discuss some of the…brundlethwaite (58)in #houdini • 4 years agoKineFX 3 Bone LegsThis is a short examination of very basic IK setups for 3 Bone legs.brundlethwaite (58)in #houdini • 4 years agoBuilding a Simple Houdini Engine ExporterOne of the most time consuming aspects of working with Houdini Engine is moving HDA to the correct directories. In…brundlethwaite (58)in #houdini • 4 years agoKineFX A abasci Curve RigHere we implement a basic spine using the Rigging VOP node.brundlethwaite (58)in #houdini • 4 years agoExperimenting With Muscle Systems In KineFXRecently I was asked about muscle systems in kineFX. There is currently no native implementation of a muscle system…brundlethwaite (58)in #houdini • 4 years agoKineFX Building The HDAIn this video we create an HDA for the rig and connect the controls so that we can manipulate the rig without the need…brundlethwaite (58)in #houdini • 4 years agoKineFX A Simple IK/FKThis video covers a very basic IK/FK system in KineFX.brundlethwaite (58)in #houdini • 4 years agoA First Look At KineFXAn overview of the basic rig setup in KineFX.brundlethwaite (58)in #houdini • 4 years agoHoudini: Installing The ProRender Plug-in (Windows)ProRender is a GPU accelerated path-tracer. It is free and open source and comes with a plug-in that integrates it…brundlethwaite (58)in #houdini • 4 years agoMy Auto-rigging courseI have released a basic auto-rigging course on Udemy. It is based off the system I made for my game, this system will…brundlethwaite (58)in #houdini • 5 years agoHoudini - Getting World And Local Positions In Expressions In The Object ContextThis might be a little esoteric but it is something which is pretty fundamental to rigging. This is one of the more…brundlethwaite (58)in #houdini • 5 years agoHoudini Basic Intersections Part 3This was a bit of a mess and everything that could go wrong went wrong,brundlethwaite (58)in #houdini • 5 years agoHoudini Basic Intersections Part 2Sorry for the delay our internet was down (cable theft).brundlethwaite (58)in #houdini • 5 years agoHoudini Basic Intersections Part 1Making the most stripped down road intersections I can think of.brundlethwaite (58)in #devlog • 6 years agoCharacter Modelling 2 (WIP)It has been a pretty bad day, I managed to break my scanner . It was my fault, it's the hazards of being a large…brundlethwaite (58)in #devlog • 6 years agoModelling stairs 2finishing this took a lot longer than I had planned. Replacing my ramblings with intelligible audio can take quite a…brundlethwaite (58)in #devlog • 6 years agoCahracter Modelling (WIP)Here I add detail to the face of the scale character. This will allow me to have a generic character so that I can…