INTERACTIVE BATTLE TOURNAMENT - IBT#4 IS NEARLY HERE, ARE YOU READY?

in #contest7 years ago (edited)

Hi Everyone,

Be afraid, be very afraid.. IBT#4 is getting closer - Improved Steemit Bots on standby

Progression and Campaign map

At this point - I'm going to try and post/maintain/run IBT#4 in the following way:

  • DAY ONE: Enrolment post (with quick instructions on enrolment and play)
  • DAY TWO: enrolements.
  • DAY THREE: Detailed instructions post (with in-depth rules, instructions)
  • DAY FOUR/FIVE: Reminder post: last chance to enrol
  • DAY SIX: Campaign map and Item shop post appears
  • DAY SEVEN: Stage one and Stage two post appears  (Enrolments closed - possibly a tad early)
  • DAY EIGHT: Stage three post appears
  • DAY NINE: Stage Four post appears
  • DAY TEN: Stage Five post appears
  • DAY ELEVEN: Stage Six post appears
  • DAY TWELVE: BOSS ROUND

For this IBT#4 characters will need to self manage. As a schedule has been posted I will not be prompting players when a new round is ready. Everyone must keep an eye on the campaign map. I'm not ruling out a way to prompt players - I've just ran out of time again to think of a simple way to do this.

Roles and Responsibilities - 

ITEM SHOP

General role call, if anyone is keen to run the item shop post please let me know?

  1. I can either link to your profile/item shop page (someone else builds the whole thing) OR 
  2. I can post it and you serve the customers etc. 

As @doctorcrypto helped create the item concept, I'd like to give him first opportunity if keen? else if anyone else is interested just pop a reply below (else I'll just do my best). 

Benefits from role:

  • Just helps the IBT community, players get quicker response
  • 100% of Steem raised for the item shop will be yours. You will need to send the trophy tokens in to me at the end (trying to keep their value high for comps etc), plus ethically this allows the item shop runner to play the game without advantage and thus are still able to win prizes etc.

FIELD JUDGE

If someone is struggling to understand the game, or adds up incorrectly, I'd love the community to help each others. I'd like to nominate @doughtaker as he is well versed with rules and can make the right ethical decisions if any disputes. If anyone else is keen please let me know :)

NEW CLASSES

Warrior - Attacks are with sword

Wizard - Attacks are with Magic

Archer - Attacks are with bow and arrow

Thief - All Characters will be able to use !pickpocket once per stage

ITEMS, LIFE POINTS AND THEIR USE

  • So players can obtain items via !pickpocket or purchased from the item shop post (using trophy's)
  • Items obtained during a Stage are only available during that same stage (they are not carried with you)
  • Items purchased from the shop can be used once in any stage your in.
  • There are likely to be many more items, Hopefully @doctorcrypto can post some new additions here for Item post use and/or !pickpocket bot.
  • Items stack per Stage (but do not carry over)

PRIZES AND WHO WINS

Each Stage a player has 3 lives (for that stage) - at some point each player must use either a Basic(easy) or Mighty(risky) attack for their class (called by a bot specific for their class) and take down the enemy.

As the stages progressively get more difficult, players will need to take larger risks. For instance !pickpocket is risky, if you get a negative item, your are stuck with it for the stage your playing (but you may reach a point where these is no other chance). So if the attack roll needed to win is low, you might just go with a basic attack

A Basic attack will be based on a simple 1 - 6 dice. You cannot miss with a basic attack.

A Mighty attack is a risky attack also based on a simple 1 - 6 dice. However there is a 50% chance you could miss and then lose a life point.

If you fail to get through a Stage your not out of the game, you just don't get any prize for that round - allowing players to keep playing all the way through and having fun. 

This is important one of the underlining principals of IBT is to share steem and have fun. Your all on Steemit to post quality content BUT if you love it as must as me, having an IBT distraction/fun and making some Steem on the side, why not right? and it's quality if you like fantasy and competitions :)

It also challenges bot developers to improve their understanding of bots/code in an interactive way directly in production. Bots will continue to bring great value to the platform I'm sure.

SPECIAL GUEST PLAYER

I'm going to be entering IBT#4 as a player as well, but will not be taking any of the prizes if I do well - Just playing for fun :)

OTHER IDEAS RE: TEAM LEADERS AND OTHERS:

I have had heaps of great ideas, but have had to park some for now. I feel we need to develop our game play bots a little bit more until we are happy with these. Once we get this nailed, I think we can explore some of the more interesting ideas in future IBT (your ideas haven't been lost, just need to focus energy on other areas for a bit). Still if I have missed a particularly good idea that you feel can easily work in with the general theme being posted here.

FEEDBACK AND LAST MINUTE TWEAKS

Please reply below, with questions, comments,  last minute suggestions and concerns...

Right now I'm not sure if this is gonna all work again, but all IBT's are experimental...so no hassles if it doesn't work as planned, just have fun :)

 Special thanks to @spaceginger   for his artistic skills with the Interactive Battle Tournament  Image above.  Other images were captured from the abandonware game dragons lair. 100% of steem raised from this post will be used for prize in IBT#4

Sort:  

Last minute suggestions:

  1. I would like to see some real Player Vs Player action : This could be diced out. Perhaps random matching, perhaps you choose and then diced attacks.

  2. You could also introduce some random Storytelling elements for a single player like....suddenly @aussieninja finds an old bottle on the floor - Will he take a sip? (Could be elixir/could be poison) Or for a

  3. Same for groups: The wizards find a barely readable scroll on the floor covered in dust...should they read it? (Could be a wicked new spell/could be a nasty curse)

I would like to see more teamwork/teamplay elements too...

:)

  1. I like but there wasn't much that happened last time..perhaps it might scare people off and become too competitive. I think the Boss round could actually be everyone face off against each other for prize vs. a foe? like I did in IBT#2 I randomly match people and through 3 battles or something, see who the last 3 standing are type thing?..
  2. I might add the storytelling during the stage descriptions..I really like this idea..hmmn might need more thinking for an IB#5 - we will experiment a little here in IBT#4..but it could favour/disadvantage a player, so would need to be just and fair...i'll take a note and think on this.
  3. Like 2, I think this is great idea..and will try to use as part of the Environmental bonus for the stage type thing. Definately team work is needed... but so many elements and so little time.. as we lock things in might be able to think this though...unless you have a specific example how this might work in easy? might just think on it bit more

Some really great ideas!! cheers

You bet I'm ready ;)

Heyy xD You're here as well! :D
I plan to join and try this, yay!
How are you?

Grab your sword and join in the fun @kristyglas!

Ohh I'm definitely a wizard!! :D

IBT#4 is running, yay!! Enrolment timez..

Oh thank you, would have missed xD

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Nice, lot simpler if people couldn't be stuffed reading...plus hides my shocking enlish hehe

I accept the nomination for field judge, thank you @lordnigel.

One question to ask at this point: Is PvP eliminated completely for this IBT?

Thanyou for helping, will be much appreciated - Well cryptonik is certainly keen for it. I don't think we need too...but how to handle.

So here is a scenario..

I am an archer and I enter Stage one and face a sand witch who has a power level of 3.
There is no special field bonus or special circumstance thing impacting me for this stage.

I'm feeling cocky so I go for a straight attack Bamn! @archs (the quick/standard attack bot) rolls me a 2..
Damn I lose a life...

So I try for a Big risk hits @archmul (the Mighty blow/ attack bot) rolls me and damn something crap happens and I died...

So i have one life left, I know Joe the Wizard has a +1 dagger but they already declared.."I have finished the level" OR they have started attacks in the next level (having defeated the foe in previous level)...hmmn doesn't feel right I can attack them for it as they are gone...I guess if your quick enough to challenge someone before they leave...but I doubt this was happen? maybe it could....What are your thoughts?

I agree, practical PvP would be extremely limited in the first 6 stages -- and it might as well be tossed out altogether, because the most likely usage would be for manipulations between players plotting together.

Joe the Wizard has already left, so that challenge would not be recognizable. Now let's say someone has finished the stage but hasn't left, and a rival attacker catches them and issues a challenge. The defender always has the right to choose to accept or decline the challenge. If the defender's +1 dagger was bought from the item shop and wasn't used on this stage, their only logical choice is to decline.

Where things get interesting is if the +1 dagger is used and already in play (whether pickpocketed or declared used after being purchased). Never mind the fact that the dagger would help the defender and that the attacker could potentially lose a life. The question is: under what circumstances should the defender be willing to accept this challenge?

The answer is... only when both the attacker and defender have an agreed-upon arrangement. This agreement will most likely take one of two forms: (1) the two "rivals" are willing to "help" each other out as necessary through PvP, depending on stage/class rules at various times throughout the tournament, or (2) attacker bribes defender and agrees to pay a portion of the attacker's share of that stage's spoils to the defender if they succeed.

Considering what happened in the last IBT, I think it would be better to reduce the chance that you get confused and tripped up by your own rules and game mechanics. So let's just eliminate PvP this time around.

I'm also thinking Gobbo now is only summoned by a 1 rolled with a standard dice.

So continuing scenario above I give one last shot against sandwitch, so I go Wham @archs (the quick/standard bot attacks) this time I roll a 1.

Man...I'm having a bad day...rather then losing though @gobbo is instant activated and rolls against you. lets say he rolls a 2. So I guess you must defend now, and I guess you can choose which ever you want a standard or mighty bot...so I go I try @archmul...Bman I roll a 8 (because this is really what the mighty bot is for, like a last ditch effort). I kill Gobbo. So I guess I can then launch the !pickpocket against him...and wham get a +3 to player roll...Sweet no need play on as no matter what I roll/do I will now beat foe...IF i dont get something good or that definate I get to have another shot against the Stage foe...However if Gobbo kills me, I lose a life and game over...

Hoping this is making sense :)

Gobbo sneaks in and steals all the dice.
He laughs like a jerk and throws a die.

The sneaky git rolls a 1.

Based on all this, is PVP gonna work? or should we reserve simply for boss round, where everyone attacks each other for ownership of castle and treasure chest.. (like IBT#2 I'll partner people off for 3 rounds...type thing...not sure yet.)

I liked how IBT#3 went. Just make items single use.
That way people get weeded out going into the boss round.
I thought the last round was pretty epic. There where a lot of surprises.

I think I get the Gobbo mechanic that you proposed. The issue here is that in the scenario you described, the sand witch has already taken your last life before Gobbo could get involved. But if that roll of 1 came on the first or second attempt... Gobbo as you described makes perfect sense.

Yeah what I would do though is not display that you rolled a one..it would basically just say your attack was so lame, the sandwitch laughed and before she could kill you Gobbo jumped in...I wouldn't mention it was a 1..Just say it was just such a lame attack not worth mention haha..who wants to roll a 1 really. But cool sounds like this is a good use for the Gobster!

Well here's another idea. How about when you pickpocket, Schopenhauer sometimes randomly doesn't drop an item but forces you to be challenged by gobbo by calling his username instead?

This would eliminate the need for you to do it manually, plus we can tweak the probability for gobbo to appear as we like.

Also >>> Botception :D

Haha what do you guys think? @aussieninja @lordnigel

Interesting, It would certainly bring Gobbo in more...but maybe there can be too much Gobbo haha..In theory I'm not opposed as long as it had a funny bit of text and similar to rolling a 1..could say something like "You went to steal from the foes pocket, but stubbed your toe and fell on your face. Gobbo seeing this was compelled to attack you..." and just make it a rare event..:). The issue is people have to run !pickpocket again after to see what Gobbo dropped...so it might be getting too many bots popping haha.

Woohoo! Now I know what was missing from my Steemit this week!

Unfortunately I do not think I will be able to run the shop.
My other business of cat herding is taking too much of my time. Thank you though.
I do have some icons for you...In case you needed them.
fireball2.jpglightning.jpgsword.jpgBattleaxe.jpgmultishot.jpg
Fireball Lightning Sword swing Battleaxe Multishot

No worries - thought I'd ask. Unless we have someone else come forward, I'll cover it. Just means delays as there are many things to do...and I don't get anywhere enough time to spend on Steemit!

As long as you find time to join in I'm happy :)

Thanks for icons, hmnn might intro these at item post as a temp Augment class type upgrade..will think on.

These look super awesome....Schopenhauers inventory is getting an upgrade aye?

Yep @doctorcrypto has some more general items for you..I think need to upgrade to a 12 sided die if possible? He will provide soon (life getting in way at moment :))

New Items @cryptonik I figure whoever sets up the bot can put the stats for these items on them. There are 24 so pick whichever ones you like and save the rest for later. :) I would say to try and match the good ones to bad ones so it is even.
Amulet.jpgBatteries.jpgBroken Bottle.jpgCandy.jpgDeath Strike.jpgFabulous Boots.jpg
Fist of Steel.jpgGlowing Gem.jpgHelm of Fortitude.jpgKick in the Ass.jpgLucky Clover.jpgMysterious Pill.jpg
Net.jpgPoison Blade.jpgSavage Claw.jpgScales of Justice.jpgScorpion Toxin.jpgscroll.jpg
Shield of Honor.jpgSpiked Ring.jpgStinky Cheese.jpgTiki Idol.jpgWeevel.jpgWolf Pact.jpg

Very cool, however I trust it is @lordnigel will deliver me a list of names and stats for the items :P

Arrgh hecks will try to PM you Cryptonik, prob just pick 3 more negative and 3 more positives to current pile (but happy if you want to do some yourself as well)...So many great Items, Cheers @doctorcrypto

Can upgrade to s many items as you need no problem ;)

YES !!! I am ready to battle once again and I am ready to get that victory !!!

No so fast, you have to get past me first :P

IBT#4 is running, yay!! Enrolment timez..

Oh really frightening when seen in the animation, but I @zahrulakmal18 not carried by the animation. yank is on my mind only this is the latest update, thank you sir.

How to even what when do why?

Thieves! Sneaky lowly thieves! I shall not be robbed anymore!

Hahaha poor guy always in his pocket

He shouldn't walk around carrying daggers & potions and whatnot...kinda asking for it, eh?

Haha true -- whats he expect

Failed! How dare you try these tricks on me?

!pickpocket

D-oh! Obtained item 9: Boots! -1 to players rol!

Boots.jpg

Also...thinking about moving away from the player roll! and saying players attack power. or players hit (hit maybe better).sounding less dicey hehe

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