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RE: The Fundamentals of Computer Graphics I - Triangles and Rendering

in #computer-graphics8 years ago

There's a ton of blender tutorial out there, although blender.org isn't the best at featuring them.

Many 3D tools let you use polygons with more vertices. Commonly, using only quadrilaterals is what's recommended for most modeling techniques. But that's only a facade, behind the scenes everything gets split up into triangles before it's sent to the GPU and rendered.

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